February 5, 200521 yr Hi folks.Alltough I have much experience with repainting I have a problem wich I cannot cope with.I am trying to make the propellor-blades of the P51 Reno racer by Roger Dial, in a grey color.I tried everything I can imagine but the transparency (0.0.0.) gets lost and propellorblades appear to be square.Please helpRegards Leen "Flybike" de Jager
February 5, 200521 yr Leen,Does the original prop texture have an alpha channel? , if so this is what controls the transparency, and will need to be present in your prop texture.Dan.
February 5, 200521 yr Leen,I take it the original has the transparent area in 0,0,0 RGB, I take it you are making sure your new one also has 0,0,0 RGB in the same area, other than that the only thing i can think of is you are saving it in a different format to the original.Dan.
February 6, 200521 yr Author Thanks for the advise Dan,But, the problem was in the alpha layer.It`s solved now.See picture.Suzy Q. projectby Gunnar van der Meeren ( Norway) and me ( The Netherlands )Regards Leen "Flybike" de Jagerhttp://forums.avsim.net/user_files/105919.jpg
February 7, 200521 yr Thought you said there wasnt an alpha channel? :-lol glad you got it sorted mate.Dan.
February 7, 200521 yr Author Hi Dan,Yes I made an alpha layer now.But when I open the original blade.bmp in Paint Shop Pro or with DXTBmp these programs tell me, NO AlphaI solved my problem by making an new blade.bmp , adding an alpha in DXTBmp and saving it as a DXT3 file.This works great.On the other hand my mistery stays.See the screenshot.One shows the original (black blades) the other my glossy ones.Just opened them with DXTBmp , and you see no alpha in the original.Shoot meRegardsLeen de Jagerhttp://forums.avsim.net/user_files/106070.jpg
February 7, 200521 yr I think the problem may lie in the fact the original is a 256 colour image, rather than your 16-bit DXT3 image.Dan.
Create an account or sign in to comment