May 18, 200521 yr Hi I'm using Photoshop 6.0 and I want to add some night lighting effects to a plane I'm repainting. The model uses _LM night effects. I checked the tutorials and they mainly cover the _L type night files and PSP. Anyone point me at some guidelines so I can ramp up fast?TALIAT.
May 18, 200521 yr I've never really done any night textures.. never needed to. However, I believe 100% means see through (like alpha channels) For lighting effects a good start is going to "Filters" - "Render" - "Lighting Effects". Here you can experiment with different settings etc.. looks like this would be useful for things such as commercial tail lights and gear lights cast over the fuselage. ---------------------------------------------------------------------------
May 23, 200521 yr Hi I've had some time to work on this and come up with the following procedure.1. Start by opening the daylight texture with DxtBMP and send it to Photoshop. It arrives as c:norm.bmp.2. create the nightlit windows.With the daylight fuselage texture as a PSD file, add a new empty layer above it. Normal blending, the default, is ok. Select the texture layer again, and use the Magic Wand tool to select the window areas. The tolerance may need adjusting, I used 20. Fill/spray with an appropriate colour- a texture with interior deco would be even neater. The next step is to reduce the daylight fuselage to nighttime brightness. First, make a copy of the daylight fuselage layer and make it invisible. We'll need it later. Select the daylight texture layer again and reduce to nighttime brightness. The Brightness/Contrast sliders don't have the range, but there's an easy way. I used Image-adjust-levels and changed the output level from 255 to 25. It looks totally black, but if you go to Image-adjust-level again and move the sliders, you'll see that the texture is still there (Cancel afterwards, of course). At this level, the plane is just scarcely visible in MSFS at night. Save the PSD for later, save the PSD again as norm.bmp, and import it back into DxtBMP.3. Add landing light glare, logo lights. Go back and make the daylight layer copy visible again. Position it above the nighttime layer. Set the blending to "lighten". Using the "lighten" blending, the layers will add together.Now select Filter-render-lighting effects and select a suitabe lighting effect. For Logo lights I used flashlight/omni. For the landing lights I found two layers were better, a soft spotlight for the main cone, overlaid with a flashlight to give a soft glare effect on a wider area of the fuselage. The spotlight light cone on its own has an unrealisticly sharp edge cutoff. Set the ambience to -100 and the intensity high.T.
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