September 16, 200619 yr Hey guys,Question.. How is the best way to lower texture sizes and keep resolutions?For instance, one could have a master 'layered' PSD (Adobe Photoshop) texture in 2048 size square, then shrink to 1024 square and 'Save As' BMP file and exit out without saving so that it stays at 2048 square in size...OR///////////Save 2048 size PSD as BMP, then shrink the BMP to 1024.The reason I ask is that I notice that the very small stock Microsoft FS9 aircraft BMP textures have tons of precise data or resolution in them and yet they are extremely small. Its as though Microsoft has a way of creating ultra-high resolution 'mini' BMP's and I would love to know how they can do that. It would mean I could shrink my work down half size with the proper compression system.If only there was a new form of compression that had brilliant resolution, as nice as 888.8 but not as memory intensive.Curiously,Bill
September 19, 200619 yr I guess the thing is, ultimately a pixel is a pixel is a pixel. Regardless of which method you use they'd end up being a smaller amount of pixels.However, I'd hazard a guess at resizing the psd to 1024 then saving it would have a better chance of being clearer. Never really experimented with this kind of thing :) ---------------------------------------------------------------------------
September 20, 200619 yr Have to agree with "mcwdainow". Much like a scanner, create the working images in as high a resolution as is practicable and reduce the finished work to the size required.
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