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Tutorial For Breaking Down A PSD

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Hello all. Does anyone know of a turorial for breaking down a PSD from 2048 X 1024 down to 1024 X 1024?I ask because of the new PSS 757 paint kit. I have worked with that company's FS9 777 and Airbus Pro versions, in which the fuselage is already broken down into sections, or is of proper size, and is primed for painting. However, this was not done for the 757. That particular PSD is full length at 2048 in length, including the VStab. I'm guessing it must be chopped up prior to painting, if the included examples of all liveries are any indication.Following is a link illustrating the PSD's apearance right out of the zip file (minus the paint, of course): http://good-times.webshots.com/photo/23158...098176218hSdYeAAny help anyone can give would be appreciated. I've had a request for this livery in the PSS forum, but I'm more interested in learning this skill as I'd hate to keep bothering other painters with requests.Thanks In Advance,

The reason they do this is for ease of use. Compared to messing about having to line things up when the sections are split.What you see there is a "master" psd which should not be used as itself for the bmps. What you need to do is make your paint scheme on this master psd.. then transfer it over. The best way would be to have all of your paint scheme in a layer folder. Then all you need to do is drag over the layer folder to the split up sections. Would be a good idea to include the base fuselage texture in the folder so you have something to reference your lining up.. lower the opacity on the base layer.. use it to line up then deactivate it.

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Ok. I think I understand this. So in other words, get the livery down on the master copy, save it, then cut and paste the appropriate layer sections onto a canvas using one of the other liveries as a reference, right?Thanks,

Yeah, use the combined fuselage and tail as the master. Then you can drag over the scheme repeatedly on to the individual sections. What I do is make a layer folder on the master and have all of the paint scheme layers inside this. Then I can drag it repeatedly over on to the individual sections, then by creating a layer mask you can remove any unwanted bits which may over lap on to things.. without actually removing them. I do this as to retain the flexibility with the layers, so if further down the line I need to adjust something I can do so trouble free.Use the blank whole fuselage as a reference to lining up by including it in the layer folder you're going to drag over. Then line it up (and the entire folder of layers) using panel lines and rivets and any other points of reference. Once you have the base lined up with the base on the sections.. the scheme should be lined up correctly. Deactivate the base layer in the dragged over layer folder.. and make fine adjustments from there :)

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