November 5, 200619 yr Hi all,I've repainted the default C172 of FSX. The repaint shows pretty well when I copy the entire texture dir and modify the main file (C172_T.dds).But when I use the fallback paths in texture.cfg, keeping only modified C172_T.dds in the texture directory, it shows the default repaint from the ..texture directory.I don't think it's a format problem since it works without texture.cfg file. I've saved it in DDS DXT5 using DXTbmp from Martin Wright. Is it correct or is there anything special with the texture.cfg file ?Thanks !
November 5, 200619 yr I don't have FSX but I don't think much has changed in this department, do you mean aircraft.cfg rather than texture.cfg? As I say I don't have FSX yet :) ---------------------------------------------------------------------------
November 7, 200619 yr It's not aircraft.cfg. In FSX you can use a texture.cfg file in each texture directory. This file can set up paths to search for when there are missings textures. It can be useful for instance to put all lightmap files in one directory (since they are generally not repainted) and thus gain some disk space.In FS2004 the only fallback directory was the main texture directory of FS, which tends to be overcrowded.My problem is that FSX looks in the fallback directories even if the texture is present in the current directory. I can fix that by deletin g texture.cfg, but I don't want to waste disk for 12 files when I repainted only one.
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