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SkySim MD-11 VC repaint

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Hi all,At this moment i'm working on a repaint of the skysimulations virtual cockpit. I've got the feeling this aircraft was initially developed for FS2004 and therefor using smaller textures than FSX can handle in the end. So what i did was double the texture size to 2048x2048px. No problems so far. But, the minute i hop into FSX and load the MD-11, the changed texture turns completely black. When i save the file on it's default resolution of 1024 this issue doesn't occur. Downside on that case is that my new paint practically isn't visible since the end product does not differ that much from the photo paint Skysimulations made. Also alot of details simply aren't visible due to the limited size of 1024px. My question is the following: Does FSX, or FS at all, have some kind of texture size limitation hard coded inside? Or is this a model unique setting? I there a way to solve this issue. I'd love to have a nice and crisp textured vc to fly in. Changes i've made and tried:- Tried setting the panel.cfg [vcockpit] pixel_size to 2048,2048- Tried setting the fsx.cfg max_texture_load to 2048- Tried different file types and compressionsHere's a small preview of the long from finished main panel at 1024, showing the smaller details which go awol when using it at 1024. 02ik6.jpgRegards,Diederick Entjes

Looks great! :)I think with my experiments with changing resolutions I didn't have too much success, not being a modeller I can only assume its something to do with when the aircraft is made.So unfortunately I think you could be at a dead end, you could try asking in the modellers forum (2 rows above this one in the forum list)

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Thanks for the reply Morgan,I was afraid to be hitting a wall here. But no biggy, i'll make sure to go and snoop around in the model section. :)

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