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Textures and FSX

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Hi,Last moths we see the arrival of several repaints for FSX default planes.All textures are saved as dds file and due to that fact the quality op the paintwork is quiet poor.Saving files for FS9 a DXT3 always gives a far less quality than saving them to 32 bit.DXT3 reduces the amount of colors to 256 wich ruins the paintwork especially when this paintwork exists of many different colors and gradiants.Saving files to DDS gives an even worse result.Last days I did some experimenting with replacing the dds file for the fuse by a 32Bit texturefile wich works perfectly.The texture and its alpha have to be turned upside down FSX reads the DDS files upside down and the 32Bit file in the way we are used to in FS9.Question:Am I the only one doing this and what`s the general opinion about following this method?RegardsLeen de Jager

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