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Guest splatacat

help with ground vehicle following waypoints

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Guest splatacat

Hi thereI am currently working on a mission to fly some snakebite antivenom to a nearby airport.I need help with having a ambulance wait for me at the airport, then we give the supplies and the ambulance must drive off following a little path i made. i cannot get the ambulance to appear and the parking trigger will not work.any help would be appreciated, thanksChris

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Guest archtx

Chris:I haven't tried this one yet, but it seems there is an ambulance in one of the mission samples. Also there is a moving firetruck in one of the video tutorials at FSXMissions.com.Hopefully that will help!

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Guest philthy

If you want the U.S ambulance to drive around in your missions here's what you have to do: 1.) navigate to SimObjectsGroundVehiclesVEH_AmbulanceUS 2.) open the sim.cfg in notepad 3.) change the line static_cg_height4.32 to static_cg_height=4.32 4.) In your FSX object placement tool: - add AI, ground, Veh_AmbulanceUS 5.) Fill out the rest as per the sdk: AI=groundvehicle etc.. 6.) If you want flashing lights, use the attacheffect action and use the following: effect= fx_EmergencyLights attachpointname= attachpt_EmergencyLights_3 (lights over cab)attachpointname= attachpt_EmergencyLights (lights at rear door)6.a.) Use a trigger to activate 6.) The important thing to note is that microsoft forgot the '=' in the sim.cfg which causes the ambulance to drive half underground. For your scenario - don't use msow waypoints (the ones that are part of the ambulance properties.) Add a waypoints action that is activated when you pull up near it. Don't forget to put a figure in for acceleration in the ambulance properties, or it will never move.

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