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Guest sireland

Lockhart River Air Crash Simulation

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Guest sireland

I'm starting this post to answer questions on this mission.I will create a version without the gates etc and produce a "realism" version. I'll still provide a version with gates but there will be a manual step to replace the default "high realism" version.Is it hard to manually start the engines? The mission follows the actual flight timetable from the Flight Data Recorder. Read the details tab for tip on manually starting engines. It's easy.I'll stop the VH-PAR AI aircraft popping up at the start. I've learnt how to activate waypoints properly now.On the fast descent you really need to point the nose down and fly at or above 240knots. Yes it is really close to the barbers pole. You have it right when after accelerating to 240knots to can reduce the engine to 50% and still maintain 240 knots. The timer for this phase stops at the popup gate at 4000ft not the previous gate at 3500ft. Use the commentary text(if enabled) to match your flight with the actual.The mission was developed using FSX with Acceleration.Thanks to Kevin for giving me some great tips and suggestions.This was my first mission.RegardsSteve Ireland

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And that mission download is..................where?


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Ah got it now, must have been a server problem. Thanks


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Guest sireland

Version 2 has now been uploaded.This mission can now be run in 2 ways.Normal Mode with gates, relaxed timers and simplified engine start. For the hobbiest FSX User. Standard Medal,Enhanced Realism Mode. No gates, tight timers, must follow engine start up sequences and the GPS track accurately. For the serious IFR User. Enhanced Medal.The mission can also now be run on all versions of FSX,http://library.avsim.net/download.php?DLID=118691

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