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Changing AI repaints in UltimateTraffic......

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Can anyone lead me to a good tutoral on how to correctly import repaints for AI into Ultimate Traffic for FS9. I'm mainly interested in using Aardvark,WoAI or Evolve repaints because they seem to best improve frame rates. Unless I've missed it, I checked their web sites and didn't realy see a clear "how to" explanation.Again, I'm not asking anyone to spend the time to explain it here, I'm just looking for a site I can go to to read up on it myself.Thanks for any repliesJohn M

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Thanks Reggie....I found just what I was looking for at the UT forum.For those others that might be interested in this subject go to the UT Forum and look under the heading 'FAQ' for a post by 'hanstatdg'. He offers a nice tutoral download for installing textures into UT that's very easy to follow.John M

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"He offers a nice tutoral download for installing textures into UT "Good . . . you're halfway there.Now, the repaints can be added to the simulator and show up in PalmSpotter using Utilities/Aircraft/Assignment.http://forums.avsim.net/user_files/175734.jpgP.S. Don't forget to periodically check Ultimate Traffic's Updater (which should be on the desktop) for the latest UT repaints.

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Thank you for your advice also. It looks like John Goodwin's tutorals come in very handy for this also.

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