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Guest cbuchner1

BETA 6 RELEASED

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Hello Christian,Hurray! Downloaded and installed new beta 6. Still does not want to work properly on my machine tho. I am wondering if anyone else has had this problem and maybe have solved it somehow. Also, I am listing a few problems I am having as well...1) My FSX is on C: drive at the usual place. I had it install TP on D: and that went perfectly, but I wanted it to place the graphics files on C: at another location. It installed fine. But when I run, it is not putting the cache files on C: but instead are on D: in the TP folder. Not a big problem.2) When I run the LOAD program, It gives me "System Error 1060, Specified service does not exist as an installed service." but then keeps running and things seem to work fine.3) I load my initial area, and that works just fine, inluding the water masking. But again, as before, as soon as I fly away from that area, no more loading of new scenery takes place! (I see about 10-15 tiles/sec but no new scenery, even if I wait 1 hour). The only way to get an update is to do a scenery refresh. I have an HP Pavilion machine, 2.5Ghz single core, 1Gb ram, nvidia card with 512mb and running WIN XP SP2 with all updates. The strange thing is that it will work with FSX RTM version, but not with SP1 or Accelerator!I am going to try installing on my friends machine and see if that works the same.Has anyone else experienced the same thing?Rob L.

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Is your scenery.cfg pointing to a Tileproxy Photoreal World folder on drive K: for sure? Also I noticed that your hard drive has an interesting Device name in the Windows Kernel.DeviceHarddiskDmVolumesPhysicalDmVolumesBlockVolumes1Never seen a complicated device name like that before ;) But anyway, the exact name should not matter for Tileproxy.I noticed one more thing. Your service cache folder name still uses a relative path ....cache.something (relative to Tileproxy folder). My Beta6 installer would normally have replaced this with an absolute path name in proxyUser.INI (like C:Program FilesMicrosoft Gamescache.something)In case you are using scripts or utilities to swap different configuration files (fsx.cfg / scenery.cfg / proxyUser.INI etc) then take care to use properly updated versions of these configs.Christian

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After the installation , I Had no folder created for cache . I nedded to create them at k: manually ?I had no prior version installed , nor scripts or utilities , I have only one config file , one fsX on this disk .

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The cache folders are created automatically by Tileproxy on first use. No need to create them by hand.The "TileProxy Photoreal World" folder is created by the installer in the location that you selected for it. For you that should be somewhere on drive K:Can you check if the 100 (or more) World scenery entries created by Tileproxy in the scenery.cfg file also point to that location on drive K: ? This can be checked from scenery library of FSX (by editing one of these entries) or by looking at the Scenery.cfg file in a text editor.It would be a pity if my installation routine had some error here.I tested mainly upgrade installations (of existing TP versions), but I forgot to test and verify fresh installations on "virgin" PCs.Oh, just to make absolutely sure you used the "right" installer version: Did you see this logo after clicking on the installer?http://forums.avsim.net/user_files/181655.jpgIf not, you may have accidentially installed one of the preview versions.Christian

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15 Tiles per second is really really poor. 200 would be a good benchmark. ;) Are you affected much by "the blurries" when flying on standard terrain with FSX SP1?I hope I did not accidentially break support for single core machines with this release. In fact all of my 3 PCs I test on now have at least a dual core chip, one even is a quad.

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Hello Christian,First of all, thank you for a fabulous program.I run a single core AMD based computer, 2.7 GHz. I have both FS9 and FSX SP1 with Acceleration installed. I ran the new installer and everything worked great. The folders have been created on a separate drive, exactly as I requested, so no problems there.As for performance, seems to run at least as well in this latest beta as it did before, and that's on my single core PC. I have the same problem others do in that the program doesn't load tiles fast enough in flight with FSX SP1 (after the initial load). Once I leave the initial area, I start getting the blurries. If I'm not running TileProxy but just using the standard FSX scenery, I have no problem at all with the blurries, textures load fine and look crisp. That's the way it was before, that's the way it is with the new beta. FS9 on the other hand is a dream. Like Truthan said in another posting, it's like flying an endless carpet of Megascenery. It worked great before, it works just as well (at least) with the new beta 6.At some point I'll be getting a dual core or quad core PC, so hopefully I'll be able to run it on FSX then. Does the quad core have a perceptible improvement over the dual core in FSX? And is there any issue with Intel vs. AMD multicore processors when running TileProxy? Would appreciate any feedback on this.Thanks and regards,Will.

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hmm, for me the drives are usually named something like DeviceHarddiskVolume4.What kind of drive is your K: volume? Some RAID drive? Or an external drive (SATA, USB, Firewire)? I seriously wonder why my filter driver isn't working on it.Christian

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From what I understand, those having problems with the cache, simply modify or add:cache_folder=You will not see the cache folder until after you are running...Christian, I have been having this same problem all along (same as Willpf, see above). Seems to be somehow related to single core machines and FSX SP1 or accelerator. RTM works fine, but I'm not going back. Even if I run the tp scenery offline (without tp even running) I get same results! Won't update as I leave the area of first loading. I am running Pentium 4, 2.5ghz.What is the system error 1060?http://forums.avsim.net/user_files/181662.jpg

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ok , it works !:9 I had simply to reboot my machine !Yesterday evening , after installation , I didn't reboot it , and this evening , all woks fine !My K: drive is nothing special : a 250Go internal SATA drive .I now can start to test , it seems to work fine : an average of 400 tiles per second on Yahoo server .:-jumpy

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The System Error 1060 means you don't have Vista.I am issuing a "net stop Superfetch" command in the start sequence to turn this service off - it interferes with TileProxy. On XP you don't have the service, so the net stop command prints this error message instead. It's causing no harm.

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STRANGE. I'm glad it works for you now.A reboot is normally only required if the driver of an older Tileproxy-Version (say, Beta 5 or Beta 6 Preview) is still loaded in memory. Alternatively one can use the "unload" method from the Start menu.

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The Quad does allow for higher TPS values but it's to early for me to tell if that provides a significantly better in flight performance.

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Hello Christian,The single core problem appears to be related to the tileproxy .bgls maybe. If I enable the bgls (after I have downloaded a large area in detail) and run FSX without TP, the problem is the same, i.e. not directly related to TP at all. MegaScenery bgls seem to work just fine, so somewhere I believe there is a difference...does this help?Rob L.

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Well Tileproxy uses FS9 style scenery BGLs. You could compare this roughly with the first release of the MegaScenery packages at 4.75m/pixel which was compatible with FS 2002/2004.Maybe setting a low frame rate limit (say, 15 or 20 FPS) could speed up the loading process somewhat in FSX SP1/SP2?

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Ah HA! That's it exactly! I ran an earlier 4.75m/pixel MegaScenery and it is the same problem, so for single core users there is no help then...it is obviously MS that did not fix this problem! Is there any way to upgrade the TP .bgl files so they are up to date? Can I do this myself somehow??? (I would donate them to the public). I won't be able to afford a new machine until next year.

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I do not know of a tool that converts "old" style photoscenery to "new style" BGLs.The steps involved would be conversion of several thousands of BMPs to one HUGE TIFF file (possibly requiring several GBs of RAM) and then running the FSX SDK's resample.exe tool on it.It can be done for sure, but no one has published a tool to automate this process yet.

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Oh, I was refering to re-making the TileProxy bgls, but if that is not possible, then I will just have to wait for a new machine. Seems very sad to think that Microsoft cares so little about single core users.Several years ago, I had my own business as a scenery developer. I have also been a flight sim user from the beginning, back when Bruce Artwick (SubLogic) created it. I honestly believe that Tile Proxy is the most exciting and inovative add-on ever!That being said, thank you again Christian, your newest beta works extremely well! Now I have even more reason to get that new machine.Rob L.(formerly Safari Fliteware)

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Everytime I try to install tileproxy it wants to install it in this path C:Program FilesMicrosoft GamesFlight Simulator 9. I have FSX only installed on my system. So do I just install this in the root FSX folder. I forgot how I did it last time. I remember it was a problem until I found the right directory to install it in.Thanks

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It queries for a registry key to find the FSX location. If this key cannot be found it falls back to C:Program FilesMicrosoft GamesFlight Simulator 9 as a default location.That registry key would be:HKEY_LOCAL_MACHINESOFTWAREMicrosoftmicrosoft gamesFlight Simulator10.0SetupPath

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