December 14, 200718 yr Christian, I also have another problem that I see since I installed TP:The terrain close to the plane position is grainy and flickering.The funny thing is that I have this problem with AND without TP loaded.world-jewels.com/va/extra/2007-12-13_23-55-15-285.jpgandworld-jewels.com/va/extra/2007-12-13_3-42-29-31.jpgthanks again!Gabriele
December 14, 200718 yr I have solved the problem taking the following line off of the fsx.cfg file:MipBias=6what was this for?thx
December 14, 200718 yr On nVidia cards this improves the sharpness of terrain far out from the aircraft.It should be combined however with a setting of "Negative LOD Bias = Clamp" in the nVidia control panel for the FSX application to prevent flicker in the distance.For ATI cards I cannot predict how it performs. Haven't seen it ever on ATI.I will put a warning into the manual and/or make this optional during TP installation.
December 14, 200718 yr ok problem fixed on Nvidia card.The Antialias must be on ANISITROPO, as you suggest for the fsx.cgf file.thanks!
December 14, 200718 yr The texture flickering is actually caused by the Land detail textures setting ("Trame dettagli terra"). In order to create the illusion that ground textures are of much higher resolution than they actually are, this creates dark specles on otherwise 'clean' textures on the fly, and these specles tend to flicker when they become smaller than 1 (screen) pixel. Turning this off has a major drawback, however: The taxiway lines (and maybe other things) are 'simplified' to single, thick, solid yellow lines, making them look very cartoonish.
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