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Guest justinluck

What am I doing wrong?

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First my specs:Windows XP : E8400 : Gigabyte GA-P35-DS3L : 4G Patriot 6400 DDR2 : Hitachi 500GB : ECS 8800GT 512MB : 500W Seasonic M12 : BenQ 1650 DVDRW : Black Antec 660 Case : Westinghouse 32w6 : Black Dell Keyboard : MS Optical Wheel MouseI followed the tutorial http://edtruthan.com/tileproxy/tutorial/.In the ProxyUser file, I selected level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)I also changed the location of the WorldScenery and Cache to the D: partition and updated ProxyUser accordingly.I used the link provided in the tutorial to use windows live.In FSX, I increased the radius detail to max and have tried setting the texture resolution all the way up to 7cm.When I run FSX, in flight, tiles per second bounce around 24-28. The command window becomes flickery.Edit: I changed my framerate from Unlimited to 10fps. The sim is now choppy, but tps can go up to 500. Textures look the same though, even after leaving it on pause and the tps goes to 0.I tried Las Vegas.I wanted to use Microsoft's Windows Live because of their fantastic visuals. The live browser loads extremely fast. I can zoom to 100% without lag. Here is what I see in the live browser:windowsliveja1.th.jpghttp://img166.imageshack.us/img166/5709/windowsliveja1.jpgThis is what I see in FSX. I can pause the simulation and leave it for an hour. No change.200822420537609gu8.th.jpghttp://img254.imageshack.us/img254/4373/20...20537609gu8.jpgAny tips?

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I was browsing through the cache images and notice quit a few are zoomed out pics. Is there a way to force Tileproxy to only download the highest zoom level and not waste bandwidth on the lower res files?

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max_lod must be 17 and the service's max_level must be 19 for the 30cm resolution in the INI file and the sim must be set to 30cm terrain detail. Then you will see about the same resolution as on the Virtual Earth screen shot.... even without waiting an hour.

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Hi Justin,Also remember to check and see if your Texture Limiter in the FSX Display Settings dialogue is set to allow 60cm and/or 30cm resolution!I've recently added an auxillary page to the "Quick Guide" that goes over some of this: http://edtruthan.com/tileproxy/tutorial/highres.htmJust for good measure to clarify Christian's advice, change:"max_lod=15" to "max_lod=17" this changes the maximum allowable resolution from 1.1 meters/pixel to 30cm/pixel.Then under your map service Service Entry change:min_level=9max_level=17tomin_level=9max_level=19Also, you do not nessecarily need to use the Level_Mapping function to see the higher resolutions unless you want to re-map some of the higher levels to lower levels. Let us know how you do!-Ed

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Hey guys, I really, really appreciate both of your time to give advice on how to get this working properly. TileProxy is definitely the future of Flightsim. And Ed, your beautifully laid out tutorial combined with Christian's fantastic manual has helped my understand the product tremendously.Unfortunately, none of the settings have helped my situation. One thing I notice is that my flight load times stay about the same, no matter how many times I reload an airport. Infact, even if I change the time of day in flight, it will have to redownload thousands of tiles. I can't count how many times I've reloaded McCarren. My PhotoRealWorld folder has slowly grown to 1.1Gig. My cache.service1 has 999 folders and is in the 600MB range. I have a 3Mb DSL connection. I finally started trying different cities, but get the same effect.When the flight is loading, I get bursts of ~1500tps. But it's always bouncing from 1.2tps and 300tps and back up to 1586 or something else in that range. Never stays constant. Inflight, it tps can be around 700 but is always falling to 3.9 or something and then eventually goes to 0. The textures still look blurry when it stays at 0. At this point, I'm guessing my processor is simply too slow, because utilization stays at or near %100. One thing I do notice is that the core on the right hand side stays at maximum, where as the one displayed on the left hand side tends to fluctuate up and down--especially during flight loading.I'm also going to look into upgrading my DSL connection to 6Mbs. But what is frustrating is that in the Windows Live browser, the high resolution jpegs load very, very quick. I can zoom down to the closest level, and the high resolution images fill the screen without delay. I have no idea about programming or what FSX does with the image files, but I'm guessing that a lot of the processing power is committed to converting the jpegs to bmps integrated with the scenery. Is there a specific reason why Flight Simulator was designed to not be compatible with jpegs even when they are of high quality? It would seem this would save considerable hard drive space and shorten the processing time.One last question is the map version. For windows live, mine is set at 110. Is this the latest version? I'm just wondering if I need a certain version to download the resolution I see in the Windows Live browser.

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Here are some pics of what I am experiencing:http://img525.imageshack.us/img525/1762/20...21593330av4.jpgThis is with detail radius set to high.http://img341.imageshack.us/img341/1994/20...03237671jx2.jpgThis is with detail radius set to low in downtown Las Vegas. I'm not sure of the exact altitude, but you can see the tiny cars down below.http://img254.imageshack.us/img254/6492/20...21595093rb1.jpgMore Vegas back at high radius.http://img254.imageshack.us/img254/1954/20...83224984yn8.jpgHere is Fresno, CA. Look at the golf course next to the airport.http://img442.imageshack.us/img442/9522/golfcourseff3.jpgNow here it is in Virtual Earth.http://img253.imageshack.us/img253/1544/golfzoomhu9.jpgHere is a complete zoom on the golf course.The images in Virtual Earth loaded very quickly, even with TileProxy running and processing tiles with FSX.

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Correction. :) There are TWO golf courses next to the airport! I zoomed the wrong one.Here is the real golf course depicted in the FS screen cap:http://img186.imageshack.us/img186/457/golf2bz4.jpgThe one on the right! :)http://img404.imageshack.us/img404/9711/golf2zoomtx3.jpgZoomed in more.http://img299.imageshack.us/img299/4565/golf2fullzoomio1.jpgFull Zoom.Oh, and I thought this was interesting. :)http://img213.imageshack.us/img213/687/200...19718750pj9.jpgFresno, CA at dusk.

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Justin,I loaded up Fresno-Yosimite International (FYI) at 30cm resolution and at first got the blurred results you got. Interestingly, I then dropped down the "Add-ons" menu in FS and used the TileProxy Control Panel to hit the "Refresh Scenery" command and presto! High resolution. Afterword I reloaded TP and FS from scratch and it loaded high resolution textures on the first try. It did take surprisingly long the second time, like the initial load and refresh from before, and you'd think it would have been at least a bit shorter the second time, but none the less it loaded fine. Here are the ini settings I used, and a link to my Fresno screenshots and a download for the the ProxyUser.ini I used if you wanna try it.max_lod=17preload_min_lod=9preload_max_lod=12#source=Acme Globe Servicesource=Service Example 1#source=Service Example 2#source=Service Example 3#source=Service Example 4Under Service Example 1(VE):min_level=9max_level=19level_mapping=9,10,11,12,13,14,15,16,17,18,19Link to screenshots and ini: http://www.edtruthan.com/tileproxy/misc/fresno_hires.htmGood luck and tell us how you fare.-Ed

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Justin,P.S. Also, for the record, those last screenshots you posted are mottled because your flight time looks as if were near sunset to my eye. A mixed dawn/dusk texture blending was likely the problem. It's usually best to fly TP when the sun is up a bit higher to avoid the problem. My screenshots at the link above were taken around 11 a.m. or so.

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Thanks Ed. I went over the ProxyUser file again and made sure everything matched your suggestions. I think the problem mostly has to do with my processor not keeping up. If I pause long enough, I am finally getting the higher res scenery to appear. What's odd is that sometimes, if I change from cockpit to spot plane view, the scenery goes back to blurry and has to reload. The Fresno scenery looks very clear on your PC. What are your system specs?Another anomaly I am experiencing is water texture showing up underneath my plane, upon loading a flight. Here are some pics to demonstrate:http://img297.imageshack.us/img297/8004/20...45633859zy0.jpghttp://img185.imageshack.us/img185/7189/20...14562678gy8.jpghttp://img214.imageshack.us/img214/6633/20...15349671sh8.jpghttp://img404.imageshack.us/img404/7236/20...15412796dl3.jpghttp://img254.imageshack.us/img254/3089/20...15723765lg3.jpghttp://img297.imageshack.us/img297/1401/20...51137343zy3.jpgPretty cool seeing a giant waterfall over Half Dome though. ;)http://img267.imageshack.us/img267/4505/20...15120656pi9.jpg

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Last time I've seen such water tiles was when I had max_lod of 17 on combination with a max_level of 17.The result was that Tileproxy was unable to deliver the high resolution mip maps to FSX (a message which was actually printed to the console as an error, i.e. "unable to access mip level for tile of buffered resolution").Raising the max_level to 19 fixed it for me. Note that this is a setting that has to be applied to all services you intend to use (4 times)Christian

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On system specs, actually I am using a 4+ year old Dell XPS system (specs below) with a sigle core processor, so I have not been able to enjoy the dual core additional speeds Beta 7 offers in FSX. Having black tiles or water display immediatly under the aircraft is an often mentioned topic. In my experience it happens most often when a level of textures is being called upon by the ini settings that doesn't exist in the online data base for the chosen map server at a given location. In FS9 this often displays as black tiles, and in FSX as water. In your Yosemite screen shots it looks as though you're using Service 2. Check their online interface and you'll see the highest LOD texture level doesn't appear to be over 16 (60 cm/pixel), if that. Service 3 seems to have one level higher (maybe). Many areas outside of population centers contain less than maximum resolution, thus .ini settings higher than say, max_lod=15 (i.e. Map Service: max_level=17) may cause anomalies such as those you see if you load a flight at a higher resolution origination point and then jump to or fly out of it into an area where only lower resolution tiles exist.Finally, though it's by no means a sure fire technique, I have found that in the online data base if you zoom to your location, then zoom BACK OUT all the way to the planet wide map and consider it to be "level 1", then zoom back in slowly ONE CLICK of the zoom slider "+" sign at a time, counting each click as an LOD level, you can reasonably assess the maximum LOD level available at that location. This is complicated in Service 2's online maps window because it's fully zoomed out map is SO ZOOMED OUT it appears to be a virtual "level 0" or "-0". Bottom line is, not trying to load a resolution level that's not in the map servers database to begin with seems, for me anyway, to minimize many irregularities in TP.-EdDell XPS Gen 2 DesktopWindows XP Proffesional SP2Pentium 4 3Ghz (Single Core) Hyperthreaded120GB x 2 SATA Raid0 HDD Array (240GB Total)2GB Dual Channel DDR SDRAM at 400mHzEVGA NVidia 7800 GS CO AGP 8x Video Card 256MBSound Blaster Audigy SE Sound Card

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Well TP was supposed to handle it gracefully if there is no data for a specific zoom level, by falling down to the next lower level. But it could be that I introduced some bugs later on.So I will have an eye on this "maximum available/configured zoom level" issue and maybe I can get rid of the all-water tiles in such a case.

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