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Guest Domr

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Hi guys,Ive just started using TP 6 not 7 as i read 6 works well with fs9. It seems like a great program i've got it running with the great ini file from -Ed Truthan, thanks Ed saved me a big headache!I have one problem though my scenery looks, well, like I'm in Lego land... heres a screenie ... http://www.ukmil.org.uk/server/grab_000.jpgheres my ini settings....[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# The distance up to which LOD 15 (1.1m/pixel) would be loaded (only applies to FS9 and FSX RTM)lod_distance=1200# Resolution limiter: 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing.max_lod=13# Number of Tiles to read-ahead. Speeds up communication between proxyUser and tileproxy.syspreload=15# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=Off# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. You should not currently# specify values much larger than 500 meters because it can create visual artifacts.blend_distance=500.0# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=On# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetweenwater_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)cache_bytes_limit=64000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit)cache_tiles_limit=50000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Service#source=Service Example 1source=Service Example 2#source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=C:Program FilesMicrosoft Gamescache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=15map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=d:Program FilesMicrosoft Gamescache.service1network_module=libnettilemodule_config="conn=50|rate=0.5|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=15map_version=110level_mapping=9,10,11,12,13,14,15#level_mapping=9,10,11,14,14,14,15,16,17color_hack=Yescolor_level=13bulk_extend=50[service Example 2]cache_folder=d:Program FilesMicrosoft Gamescache.service2network_module=libnettilemodule_config="conn=10|rate=0.5|verbose=0|server=http://kh*.google.com|path=/kh?t=t%s&n=404&v=%v|quad=qrts|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"captcha_module=captchaformcaptcha_config="cookiedomain=google.com|cookieurl=http://www.google.com"min_level=9max_level=15level_mapping=5,6,7,8,9,10,11,12,13,14,15map_version=24color_hack=Nocolor_level=0bulk_extend=50[service Example 3]cache_folder=d:Program FilesMicrosoft Gamescache.service3network_module=libnettilemodule_config="conn=10|rate=0.5|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=15level_mapping=5,6,7,8,9,10,11,12,13,14,15map_version=1.7color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=d:Program FilesMicrosoft Gamescache.service4network_module=libnettilemodule_config="conn=10|rate=0.5|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=15level_mapping=5,6,7,8,9,10,11,12,13,14,15map_version=1color_hack=Yescolor_level=12bulk_extend=50Any ideas would be much appreciated,Dom

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ignore my post for a bit i think i've overlooked something and gonna test it now will try tp7 too!Dom

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ok tried TP7 now to see the difference and .....This is the next result (edit- see below post for screenshot). I am using the ini file again from Ed's site the only change I have made is the connection speed to 0.5 and I'm using ge for my data.Any ideas?Dom

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almost looks like the service has no good data for that location.Can you select a location for which you are 100% sure there is high res coverage?

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I went to their website and i can zoom in with lots of detail everywhere in the world i try comes out the same. This area has excellent coverage thats why i'm so stuck.Now ive upgraded to TP7 all my textures are grey no matter which service i use. Been trying all day to sort this i may have to take a break before i break :-)here's the screenshot with tp7..http://www.ukmil.org.uk/server/grab.jpg

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my clouds are like that sometimes i think it's only on one of my cloud types it's not a side effect from TP. I've tried to use TP one more time but still getting the same grey any ideas at all?Dom

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Just a stab in the dark but it's a place to start...does your FS9 scenery.cfg in the FS9 root folder have these entries:Title=WORLD_0000Local=C:Program FilesMicrosoft GamesTileProxy Photoreal World0000Layer=211Active=TRUERequired=FALSERemote=They are usually added by the TP installer and there should be roughly about 100 or less of them, numbered in succession, and should also appear as checked "active scenery" in your FS9 Scenery Library interface. If they are there, does the "local=" entry in each point to the actual location of your "TileProxy Photoreal World" folder? I remember some users that were missing them or somehow had gotten incorrect entries and similar problems existed.

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Thanks for the tip I will check that out and report back!Dom

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Well, it's always a good idea to switch services and locations to see if there's a problem with either your connection or a particular service or location, make sure all virus software is disabled, and clean out your World and Cache folders from the TP Start Menu shortcuts between tests so you are receiving fresh downloads. Are there any "error messages" or repeated "failure" texts in your TP window? If so, what are they or can you post a screenshot?

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OK i have uninstalled the lot and done a fresh install. With TP7 i will report back and if there are any error messages i will take a shot.Thanks for your help, I'm looking forward to using this great software.Dom

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ok after the re-install all seems to be working!? ythanks for the tips guys!Dom

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