January 28, 200917 yr Commercial Member Just wondering what the best approach would be for an XML APU gauge, I know that I can do it in a few ways just wondering what is the easiest, most feasable, and one that works best with a complicated panel. I've got it so far just wondering what you guys think.This is for FS9, a four engined aircraft, complicated bleed systems etc.Here's what I've got right now :( : <Gauge Name="APU MASTER SWITCH"> <Element> <Select> <Value>(L:APU_MAST_SWITCH, bool)</Value> <Case Value="0"> <Image Name="START.bmp"/> </Case> <Case Value="1"> <Image Name="OFF.bmp"/> </Case> <Case Value="2"> <Image Name="RUN.bmp"/> </Case> </Select> </Element> <Mouse> <Cursor Type="Hand"/> <Click>1 (>L:C17-ON, number) (L:APU_MAST_SWITCH,enum) ++ d 3 < * (>L:APU_MAST_SWITCH,enum) (L:APU_MAST_SWITCH,enum) 0 == if{ 0 (>L:APU_RUN,bool) 0 (>L:APU_START,bool) } (L:APU_MAST_SWITCH,enum) 1 == if{ 0 (>L:APU_RUN,bool) 1 (>L:APU_START,bool) } (L:APU_MAST_SWITCH,enum) 2 == if{ 1 (>L:APU_RUN,bool) 1 (>L:APU_START,bool) } </Click> </Mouse></Gauge> On other thing I was wondering is whats the best way to make a 32bit BMP look good, since FS9 recks it to a lower bit. :( :( Thx! Good Day, Engjell Berisha
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