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Project STREETLIGHTS with simulated BLOOM effect without FSX Bloom Effect activated! Some Problems...

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Hi all!I'm working on a streetlight gmax object. My purpose is to create a streetlight that simulates glare effect like UTX does but without FSX Bloom effect activated!Here a night screenshot:CloseUp_Night.jpgA day screenshot:CloseUp_Day.jpgA day screenshot with low visibility conditions:CloseUp_Day_With_LowVisibility.jpgI make gmax object whit these parameters:Blinn Basic Parameters:Ambient = Diffuse = Black, Opacity 100Diffuse texture: nothingSelf-Illuminated Texture: a 64x64pixel "Glare" texture no alpha channelSource Blend: SrcColorDestination Blend: InvSrcAlphaEnabled only these parameters: No shadow, no base material specular, double sidedAnyone can explain me why in low visibility conditions I get white rectangles?

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