February 12, 200917 yr Hi all!I'm working on a streetlight gmax object. My purpose is to create a streetlight that simulates glare effect like UTX does but without FSX Bloom effect activated!Here a night screenshot:A day screenshot:A day screenshot with low visibility conditions:I make gmax object whit these parameters:Blinn Basic Parameters:Ambient = Diffuse = Black, Opacity 100Diffuse texture: nothingSelf-Illuminated Texture: a 64x64pixel "Glare" texture no alpha channelSource Blend: SrcColorDestination Blend: InvSrcAlphaEnabled only these parameters: No shadow, no base material specular, double sidedAnyone can explain me why in low visibility conditions I get white rectangles?
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