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Guest _HAWK_

The newest Tileproxy and a High End PC... A BAD COMBINATION?

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Hello everyone!First at all, let me to introduce myself. I'm a flightsimmer from Argentina and a grateful user of this wonderful sofware called TileProxy.I was delighted with the very real vision of my dear city from a plane's window.Thank you very, very much Chris for you amazing creation, it brings to flight simulator (FSX in my case) a completely new dimesion of realism.Now I ask for some help with a problem I'm experiencing lately: My FSX freezes for a second or so when using TileProxy. It's a strange behavior because I have a new PC wich is superior to my old one!This was my old PC (In wich TileProxy works fine):CASE: VITSUBA VTB ABSOLUTPOWER SUPPLY: VITSUBA COLOSA COL-55-B-PFC 550 Watts / PFC Active / 120mm Blue NeonMICROPROCESSOR: AMD Athlon 64X2 Dual Core 5200+ 2.61 GHzMOTHERBOARD: Asus M2N4 SLIVIDEO CARD: XFX NVIDIA GeForce 8400 GS Integrated RAMDAC 512 MbRAM: 3 DIMM x 1 Gb KINGSTON DDR2 800 Mhz KVR800D2N5/1G (2 of them assembled in a dual channel array)HARD DISKS: 4 x 500 Gb WESTERN DIGITAL WD5000AAKS-00YGA0 SATA2 (Not chained in RAID array)OPERATING SYSTEM: Microsoft Windows XP SP3VERSION OF FLIGHT SIMULATOR: Microsoft Flight Simulator X SP1And this, is the upgrade I was made to my system:POWER SUPPLY: COOLER MASTER Real Power Pro 650W RS-650-ACAA-A1MICROPROCESSOR: AMD Phenom II X4 940 Black Edition Quad Core 3.01 Ghz.MOTHERBOARD: Asus M3A79-T DeluxeVIDEO CARD: XFX NVIDIA GeForce 9800 GTX+RAM: 3 DIMM x 1 Gb OCZ DDR2 1066 Mhz OCZ2N10662GK (2 of them assembled in a dual channel array)No changes was made in the case, hard disks, operating system flight simulator AND ProxyUser.ini.I have the latest drivers for video card and motherboard.I'm using a Cablemodem 3 Mbps Internet connection, wich in my all other programs works perfectly.And here is the ProxyUser.ini I'm using:## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=17# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=17# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#000D1A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=100000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=100000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Service#source=Service Example 1source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=E:\TL Cache\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=E:\TL Cache\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=19map_version=244#level_mapping=9,10,11,12,13,14,15,16,17,18,19#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50[service Example 3]cache_folder=E:\TL Cache\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.8color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=E:\TL Cache\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50Please, note that my cache folders and the TileProxy Photoreal World are in another hard drive that FSX (E: instead of C: as recommended in the readme file that is included in the TileProxy installer) Both drives are defragmented and my drive (C:) have a new, clean installation of the OS and even the FSX.Another thing that perhaps can be a clue to fix this problem: I start my flights almost everytime from the same location (Aeroparque Jorge Newbery, Buenos Aires) and sometimes the resolution of the tiles (downloaded? I don't know!) is somehow low but experimenting I have discovered that changing any option in the menu display of FSX, the tiles are then displayed at high resolution.Moreover, after a while of flying with the simulator jumping painfully; TileProxy finally crashes and in the DOS window this status messages are generated:nettile: Transfer #119 received HTTP response 400 (http://us.maps3.yimg.com/aerial.maps.yimg.com/img?x=88501&y=-27055&z=0&v=1.8&t=a)(0) - Done!TileAPI: JPEG decoding problem at level 17 (44245,52008) - 02970000, len=4914!TileAPI: WARNING! Output size of write_extended_bmp looks fishy! (16777290)C:\Archivos de programa\Microsoft Games\Microsoft Flight Simulator X\Tileproxy>pausePresione una tecla para continuar . . . (Press a key to continue) :( Well... if anyone can help me, I'll sincerely appreciate that.Thanks for reading this, and greetings.NOTE: I'm reposting this message because when I post it in another thread not got any reply...sorry for the insistence, but I love flying with TileProxy and I do not want to quit.

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I had similar CPU upgrade recently and no problems, tiles load almost twice as fast with quad. Maybe reinstalling Tileproxy could help but it looks to me like problem with FSX.

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Maybe I can use tileproxy again in a future version.Unfortunately, the current version does not work with my new PC.I am very sorry.

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Maybe I can use tileproxy again in a future version.Unfortunately, the current version does not work with my new PC.I am very sorry.
Hmm. I would have expected that a bug would not depend so much on a particular CPU model that it runs on. These forums have just had another report of the "looks fishy..." message that results in the application terminating itself.My current Tileproxy version is somewhere inbetween a Beta 8 version and a Beta 9 and cannot be used to fix this problem. Unfortunately it is rather not finished yet and has its own bunch of problems.So I would have to go back to the Beta 8 source code and see what might be causing excessively large BMP files ot be generated. I cannot make promises yet, but maybe I'll find some time to look ino it.Christian

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Hi Chris!Thank you very much for answering my message!I was thinking about this behavior of TileProxy, and might be useful to send the contents of my FSX.cfg and the logfile.txt that TileProxy has generated...But... Houston we have a problem!The forum reject the files! ("Upload failed. You are not permitted to upload this type of file")How can I do? :( Also:Shortly after my last message, I installed FSX SP2, but it was not very helpfulAnd also the latest version of Java (6 12 I think), making TileProxy take longer to stop, But much still stutters (FPS go crazy and vary 150 - 0.8 - 67 - 12.3 - 143.2... and so on...)Well... Help me General Kenobi you're my only hope!If I can be of some help, I'm at your disposal.Thanks and greetings.

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And here's another dump taken from the TileProxy's DOS windows:TileAPI: JPEG decoding problem at level 17 (44469,51896) - 02970000, len=4914!TileAPI: JPEG decoding problem at level 17 (44470,51896) - 02971332, len=4914!TileAPI: JPEG decoding problem at level 17 (44471,51896) - 02972664, len=4914!TileAPI: JPEG decoding problem at level 17 (44472,51896) - 02973996, len=4914!TileAPI: JPEG decoding problem at level 17 (44473,51896) - 02974CC8, len=4914!TileAPI: JPEG decoding problem at level 17 (44474,51896) - 02975FFA, len=4914!TileAPI: JPEG decoding problem at level 17 (44469,51897) - 0297732C, len=4914!TileAPI: JPEG decoding problem at level 17 (44470,51897) - 0297865E, len=4914!TileAPI: JPEG decoding problem at level 17 (44471,51897) - 02979990, len=4914!TileAPI: JPEG decoding problem at level 17 (44472,51897) - 0297ACC2, len=4914!TileAPI: JPEG decoding problem at level 17 (44473,51897) - 0297BFF4, len=4914!TileAPI: JPEG decoding problem at level 17 (44474,51897) - 0297D326, len=4914!TileAPI: JPEG decoding problem at level 16 (22234,25948) - 02970000, len=4914!TileAPI: JPEG decoding problem at level 16 (22235,25948) - 02971332, len=4914!TileAPI: JPEG decoding problem at level 16 (22236,25948) - 02972664, len=4914!TileAPI: JPEG decoding problem at level 16 (22237,25948) - 02973996, len=4914!proxyUser: Individual tile accesses 135392, 0.1 per secondproxyUser: Preloaded: 58419, Hit: 405553, Miss: 1553, Messages: 2328tileproxyproblem.jpgI was flying above a low LOD area!My ProxyUser.ini states this:max_lod=16preload_min_lod=9preload_max_lod=16Then, why is the decoding problem at level 17?Another fly, more dump from Tileproxy's DOS window:Simulation is running.nettile: Error was 28 (Timeout was reached) for transfer #20 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44312&y=-13479&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #20 problem - giving up!nettile: Error was 28 (Timeout was reached) for transfer #24 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44316&y=-13479&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #24 problem - giving up!nettile: Error was 28 (Timeout was reached) for transfer #32 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44314&y=-13478&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #32 problem - giving up!nettile: Error was 28 (Timeout was reached) for transfer #34 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44316&y=-13478&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #34 problem - giving up!nettile: Error was 28 (Timeout was reached) for transfer #43 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44315&y=-13477&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #43 problem - giving up!nettile: Error was 28 (Timeout was reached) for transfer #44 (http://us.maps3.ymg.com/aerial.maps.yimg.com/img?x=44316&y=-13477&z=1&v=1.8&t=a), cleaning up...nettile: Transfer #44 problem - giving up!(0) - Done!nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)nettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a signals TIMEOUTnettile: CURLcode for URL http://us.maps3.img.com/aerial.maps.yimg.c...p;v=1.8&t=a was 28 (Timeout was reached)proxyUser: Individual tile accesses 66265, 26.6 per secondproxyUser: Preloaded: 31333, Hit: 198576, Miss: 915, Messages: 1177Is it helpful?I hope so...For now, my flights still stuttering and I will continue testing and reporting any new clue that can be found.Greetings.

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