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GSalden

Need help : nosewheel jets wants to steer to the left

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Hi everybody,Since a week I have issues with my jets.When steering in front of me ( calibration is 0 in FSUIPC ) the nosewheel slightly turns to the left.The moment I try to correct this behaviour the nosewheel immediately turns right.In this way I cannot taxi in a straight way.From the 5 times I am running FSX 4 times I have this isse.So sometimes no issue.I never had any issues with the Cessna at all !First I thought it was because of the VRInsight hardware I connected last week ( mcp / cdu / Hat Track ) .Because form that moment on the issue began.But even after uninstalling the hardware the issue existed.Letting FSX rebuild another cfg file did not help.My Yoke is from Saitek + extra quadrant.The quadrant I disconnected, but no diference.In the calibration utility from windows Vista and in FSUIPC ( everything has been calibrated ) I can see that my yoke gives no signal spikes.I am really puzzeled here and all suggestions are welcome.


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Guest firehawk44
Hi everybody,Since a week I have issues with my jets.When steering in front of me ( calibration is 0 in FSUIPC ) the nosewheel slightly turns to the left.The moment I try to correct this behaviour the nosewheel immediately turns right.In this way I cannot taxi in a straight way.From the 5 times I am running FSX 4 times I have this isse.So sometimes no issue.I never had any issues with the Cessna at all !First I thought it was because of the VRInsight hardware I connected last week ( mcp / cdu / Hat Track ) .Because form that moment on the issue began.But even after uninstalling the hardware the issue existed.Letting FSX rebuild another cfg file did not help.My Yoke is from Saitek + extra quadrant.The quadrant I disconnected, but no diference.In the calibration utility from windows Vista and in FSUIPC ( everything has been calibrated ) I can see that my yoke gives no signal spikes.I am really puzzeled here and all suggestions are welcome.
This happens to me too and I believe I read somewhere that this is a known problem in FSX/FS9. When I take off in a F16 or F18, I slowly move the throttle forward until I build up some speed and that seems to help a little. It has been discussed before so you might find some posts that may help you.Jim

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I finally found it :The Hat Track movement can be stopped temporary and for that I used the Insert key.I did not know that the Ins key has the same function in FSX as the Numlock 0 key, which is : RUDDER ( JAW LEFT ) ............ :(


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Guest ziporama

In most cases, what happens is that you have a multi-assigned control to a particular function (as you have discovered), or, you have differential thrust/brakes that impacts the yaw.If you have FSUIPC, I found the steering mapping in FSX is quite useful is making ground steering behave a bit more than rudder alone. Also, I wouldn't test this with multi-engine turboprops as the simulator's engine has a lot of trouble with those - so controls mapping and calibration is best done with another type of aircraft.Etienne

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