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Varmint007

Overriding default FSX camera views?

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I have a question regarding the FSX view system. I've been unable to find a way to override the default "Cockpit" and Virtual Cockpit" cameras. Is this even possible? I can of course add additional camera definitions that have the desired view parameters, but it seems a bit unreasonable to ask the user to activate a second view just to override the (wrong) default views.In FS9 (panel.cfg) we had: VIEW_FORWARD_WINDOWS=VIEW_FORWARD_DIR=VIEW_FORWARD_ZOOM=VIEW_FORWARD_EYE=The zoom and eye allowed us to override the settings on a panel-by-panel basis. Exactly what I needed and wanted in order to correctly adjust for those running under different aspect ratios and to calibrate the 2D cockpit to the VC.The latter of these entries are now completely disregarded in favor of camera definitions as far as I can tell? If that is the case then why is it you can't define cameras at the panel.cfg level. Why must they be defined in the aircraft.cfg, and why can't you completely override the "Cockpit" and "Virtual Cockpit" views short of actually changing them globally?Unless I'm missing something horribly obvious, this actually seems much less flexible than FS9 was. Sure I can have some belly cam if I want, but I would prefer to actually have control over my PRIMARY views. All it seems you can do is define the global eyepoint. Offsets, Pitch and zoom (for VC AND 2D) seem to require a camera definition and even in that case they can't override the primary views.It seems I've formed this as more of a rant than a question, but I'd love for somebody to tell me I'm wrong:)

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