Jump to content

Sign in to follow this  
Guest JonP01

FS2002: Mip-Mapping

Recommended Posts

Guest sfgiants

Greetings.With FS2004 having a new slider for mip-mapping, I'm assuming this graphic card feature controls the textures in MS Flight Sim like for blurry textures.What is mip-mapping?Which driver improves mip-mapping?Tim

Share this post


Link to post
Share on other sites

Hi Tim,Found this helpful definition from the following link:http://images.google.com/imgres?imgurl=www...-8%26oe%3DUTF-8MIP mapping: A technique used to (a) speed rendering of


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=4085), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 451.48 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

Share this post


Link to post
Share on other sites
Guest Kurt

Tim,"With FS2004 having a new slider for mip-mapping, I'm assuming this graphic card feature controls the textures in MS Flight Sim like for blurry textures."This is only a guess, the new slider may be for changing the pattern and quantity of the different mip-maps like some of us currently do my editing the .cfg file lines.TERRAIN_DEFAULT_RADIUS=2.5TERRAIN_EXTENDED_RADIUS=4.0TERRAIN_EXTENDED_LEVELS=1http://forums.avsim.com/user_files/12662.jpgKurt M

Share this post


Link to post
Share on other sites
Guest JonP01

I think it might actually change the level of "speckles", to use the term in the definition provided in the first reply. If you look at Tom Allensworth's earlier screenshots, one can clearly see that quite a few texture tiles are pixelated. This was most probably as a result of the new mip-mapping slider not being set "hard right". However the screenshots also made it clear that mip-mapping was still activated - just to a lessor degree. So I don't think this new slider will adjust the terrain parameters previously mentioned, as adjusting them manually in the .cfg file does not produce the same type of effect that we have seen in some FS2004 shots.That said, less "speckles" might reduce blurries because the mip-mapping capabilities are reduced. Personally, however, I would rather trade the graininess caused by lower levels of mip-mapping for the smoother appearance of fully mip-mapped textures, even if that means more blurries.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    17%
    $4,475.00 of $25,000.00 Donate Now
×
×
  • Create New...