September 1, 200916 yr Hi all,Christian, I was wondering if , somehow, the idea of a ground cone , where only the default ( or addon ) ground textures show up, can be put in TileProxy.As I have 2 26" monitors for one wide view the zoon is automatically doubled compared to 1 monitor, even when using 0.3.So the 15 p/m textures are not sharp enough.Everyone that uses 2 or even 3 monitors for the outside view will experience the same. Also the 18 m/p high altitude layer of TP is by far not sharp enough or I would have to fly at 60.000 ( LOL ) Having the possibility to set it manually to 5 or 10 p/m would be very nice.It even would be nice if there was a feature of using more than one texturelayer.Eg :A base layer of 1 m/p that appears till 3000 ft.Then another layer of 2 m/that appears between 3000-8000 ft.And a third layer of 5 p/m that appears from 8000 ft and up. Just my 2 cents :( 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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