July 1, 200322 yr I have several aircraft types (both pay and freeware) That are very difficult to steer on the ground. They just will not turn quickly enough. I know there is a way to correct this, but cannot for the life of me remember what it is! In most cases the {GROUND_REACTION}MAX_STEERING_ANGLE=70does not have any effect.Anyone help??SteveBasingstoke UKhttp://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg2.53Ghz P4 | 512 MB SDRAM | Geforce 4 MX400 64MB | 80GB HDD | WinXP Pro | DX9
July 2, 200322 yr Nobody??? :(Stevehttp://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg2.53Ghz P4 | 512 MB SDRAM | Geforce 4 MX400 64MB | 80GB HDD | WinXP Pro | DX9
July 2, 200322 yr The ground steering angle does indeed control steering authority. Only trouble is it's not speed sensitive so you can get good parking for heavies with values like 50 degrees but at high ground speed they become hypersensitive bordering on uncontrollable.If changing this angle has no effect there are three things to check :1. you have no z-axis controller (ug ... get one );2. you have auto-rudder enabled in Realism (Doh! : de-select it); or3. the switch in the airfile that enables steering is set OFF, or is corrupt : it should read (in hex) '01 00 00 00' but if it is corrupt it will read 'FF FF FF FF'The above are all especially significant if the design is a taildragger.One of those three will fix the problem.Best,.....Steve SmallCanberra, Australiahttp://www.fsd-international.com/team/Steve_signature.gif
July 2, 200322 yr Thanks guys.I'll give your suggestions a shot.Stevehttp://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg2.53Ghz P4 | 512 MB SDRAM | Geforce 4 MX400 64MB | 80GB HDD | WinXP Pro | DX9
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