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Help with FSX DX10 safe texture formats and graphic tools

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Hi all,I am back into FSX and want to edit some of the default textures here and there so my questions are:What are the different format rules and what are the tools of the trade? I do have the SDK, PhotoShop, Corel Paint and others. I recall Martins editing tools such as DXTBMP do those still work?Ground textures, I want to edit some of the default textures for my own use, what format to resave them in?3D building objects, daytime, night LM textures and transparent textures.Aircraft textures, if I want to edit or do a repaint and not loose bump mapping etc?Editing clouds and any others I may have missed.Appreciate the help, Thanks.

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Hi,

What are the different format rules and what are the tools of the trade? I do have the SDK, PhotoShop, Corel Paint and others. I recall Martins editing tools such as DXTBMP do those still work?Ground textures, I want to edit some of the default textures for my own use, what format to resave them in?3D building objects, daytime, night LM textures and transparent textures.Aircraft textures, if I want to edit or do a repaint and not loose bump mapping etc?Editing clouds and any others I may have missed.
I would use the ImageTool tool that comes with the SDK. If you open the default textures in it you can see in which format they are (most likely DDS with DXT compression). After editing you can then use ImageTool to save it in the same format again.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi,I would use the ImageTool tool that comes with the SDK. If you open the default textures in it you can see in which format they are (most likely DDS with DXT compression). After editing you can then use ImageTool to save it in the same format again.
Hi Arno,Ok, I do have the SDK installed, But I am using the Nvidia DXT plugins for PhotoShop, it is current. I have some intresting findings and will start a new post at the developer site.Thansk for the reply.Paul

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