January 13, 201016 yr Here's a few screenshots of some new textures I'm working on. I'm hoping to release a set of 17 next month, to replace the existing 13 and add new field, canyon, rocky desert and chaparral textures. I have another 9 on the backburner and hope to release a full set of 26 at some point. Unfortunately, it takes a lot of time to produce transition tiles...especially water transitions...RegardsJonathan S.
January 18, 201016 yr Thank you j, looks really good. How are the transitions at the hi-res borders. jimb dual boot: win8.1pro64bit (primary) | win10pro64bit | mobo: MSI Prestige x570 Creation | cpu and cooler: AMD 5950X; Noctua NH-U12A | ram: 4each 8gb sticks of ddr4-3200 CORSAIR Vengeance LPX CMK16GX4M2Z3200C16 | gpu: nvidia RTX2070Super Founders Edition| lcd: LG 24" 4k, LG 24UD58-B
January 19, 201016 yr Author Thank you j, looks really good. How are the transitions at the hi-res borders. jimbI haven't checked to be honest. Should be OK, but I'll check and do some match-up work if necessary. The rules.txt file needs a lot of work: huges swathes of the OT are covered by just two or three textures, so even with better textures it still looks pretty grim. If anyone feels like taking a crack at the rules then I could upload a 'beta' version of the new gentiles.tag file in a couple of weeks. This would include all the land textures, variations and transitions but exclude water transitions, which I haven't even started yet!
January 20, 201016 yr I haven't checked to be honest. Should be OK, but I'll check and do some match-up work if necessary. The rules.txt file needs a lot of work: huges swathes of the OT are covered by just two or three textures, so even with better textures it still looks pretty grim. If anyone feels like taking a crack at the rules then I could upload a 'beta' version of the new gentiles.tag file in a couple of weeks. This would include all the land textures, variations and transitions but exclude water transitions, which I haven't even started yet!This looks very good for generic textures! The hi-res match could more easily be fixed the other way -- once you have created the best possible set of OT textures the adjoining hi-res margins can be edited to make them blend.A belated happy new year,Hans Petter
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