April 4, 201016 yr Hi all, I'm quite new at the topic of designing FSX sceneries. Currently I work on a project which makes parts of my country more realistic with a couple of exactly placed objects. These objects could be well known buildings, antennas or high voltage power lines. At the current point I placed all necessary pylons and telephone masts at the correct coordinates. Unfortunately I have no idea how to create the cables between the pylons. I'd like to mention that the distance between two masts is not always the same because they are exactly placed basing on real data. However, in fact I look for a feature which allows two create cables basing on input parameters like length and sag of a cable. Thanks for your help.
April 6, 201016 yr <br />That is cool! How, what tools are you using to do that?<br />Yeah, it's an interesting project. I'm a software engineer therefore I programmed a tool by myself. Unfortunately the problem with the cables is still not solved.
April 6, 201016 yr Generally, because of performance issues, the goal for designers of all objects in this game has been to limit or reduce the amount of vertices, textures, and draw calls that are processed. It is an important consideration given that the majority of users prefer fluid flight, and that an extremely detailed world prevents that.There is not at present any tool that will calculate or draw cables between pylons, and the one or two people who have created that type of object have done them by hand.Best regards.Luis Hot, humid Caribbean paradise!
April 6, 201016 yr Generally, because of performance issues, the goal for designers of all objects in this game has been to limit or reduce the amount of vertices, textures, and draw calls that are processed. It is an important consideration given that the majority of users prefer fluid flight, and that an extremely detailed world prevents that.Thanks for this hint. I'm very considered of the graphic performace issue.There is not at present any tool that will calculate or draw cables between pylons, and the one or two people who have created that type of object have done them by hand.Best regards.LuisVery interesting that nobody before had done this.
Create an account or sign in to comment