Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

FSX Generating powerlines

Featured Replies

Hi all, I'm quite new at the topic of designing FSX sceneries. Currently I work on a project which makes parts of my country more realistic with a couple of exactly placed objects. These objects could be well known buildings, antennas or high voltage power lines. At the current point I placed all necessary pylons and telephone masts at the correct coordinates. Unfortunately I have no idea how to create the cables between the pylons. I'd like to mention that the distance between two masts is not always the same because they are exactly placed basing on real data. However, in fact I look for a feature which allows two create cables basing on input parameters like length and sag of a cable. Thanks for your help.

<br />That is cool! How, what tools are you using to do that?<br />
Yeah, it's an interesting project. I'm a software engineer therefore I programmed a tool by myself. Unfortunately the problem with the cables is still not solved.

Generally, because of performance issues, the goal for designers of all objects in this game has been to limit or reduce the amount of vertices, textures, and draw calls that are processed. It is an important consideration given that the majority of users prefer fluid flight, and that an extremely detailed world prevents that.There is not at present any tool that will calculate or draw cables between pylons, and the one or two people who have created that type of object have done them by hand.Best regards.Luis

do.png Hot, humid Caribbean paradise!
Generally, because of performance issues, the goal for designers of all objects in this game has been to limit or reduce the amount of vertices, textures, and draw calls that are processed. It is an important consideration given that the majority of users prefer fluid flight, and that an extremely detailed world prevents that.
Thanks for this hint. I'm very considered of the graphic performace issue.
There is not at present any tool that will calculate or draw cables between pylons, and the one or two people who have created that type of object have done them by hand.Best regards.Luis
Very interesting that nobody before had done this.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.