April 13, 201016 yr Hi,I have FSX + Acceleration, running Windows 7 x64.I've noticed a problem that occurs when a default aircraft with the 'White' texture is selected.For example, if I select the 'Airbus A321 White' and then afterwards select 'Airbus A321 Pacifica Airlines', it will continue to show the White texture in the preview box.The only way I can get the other textures to show again is by closing and reopening FSX.I've also encountered a similar issue with an add-on plane where choosing one particular texture prevents the other available textures from showing in the preview box.Does anybody else have this problem?Thanks in advance.
April 20, 201016 yr Hi,I have FSX + Acceleration, running Windows 7 x64.I've noticed a problem that occurs when a default aircraft with the 'White' texture is selected.For example, if I select the 'Airbus A321 White' and then afterwards select 'Airbus A321 Pacifica Airlines', it will continue to show the White texture in the preview box.The only way I can get the other textures to show again is by closing and reopening FSX.I've also encountered a similar issue with an add-on plane where choosing one particular texture prevents the other available textures from showing in the preview box.Does anybody else have this problem?Thanks in advance.Just to confirm it happened to me too. I loaded the white A321, then while sitting on the runway I selected the Pacifica A321 and the exterior textures remained white. However, when I cycled through the various views (s key), the Pacifica textures appeared. Hope this helps!Best regards,Jim
April 21, 201016 yr Try turning acceleration OFF, DX10 has a big problem. See if this helps your white textures. DX11 does not have this problem and is available at: http://www.microsoft.com/games/en-US/about...es/directx.aspxBob
April 21, 201016 yr This has nothing to do with DX10 or acceleration.It is caused by the way FSX handles fallback textures and I had this problem when making a Tiger Moth for FSX.The problem occurs when you load a variation that references a base texture folder with no suffix (eg. not texture.1, just texture). When you then load a different texture variation FSX still uses the textures in the base texture folder (which is usually a white aircraft in the case of the FSX default aircraft). The solution is simple yet tedious if you feel the need to do it for every aircraft you own.You will need to go into the Simobjects/aircraft/airbus_A321 folder.Make a copy of the base texture folder and rename it something like texture.white. You will notice that there are other texture folders named like texture.2 , texture.4 and texture.5 .Then edit the aircraft.cfg file so the following:[fltsim.3]title=Airbus A321sim=Airbus_A321model=panel=sound=texture=becomes:[fltsim.3]title=Airbus A321sim=Airbus_A321model=panel=sound=texture=whiteWhat you will have done is force the white airbus to use your new texture.white folder (by changine the line, texture=white) rather than the original texture folder.Do not delete the original texture folder. This will resolve the problem you have with different textures falling back to the white texture. PS.For advanced users you do not need to make a copy of the whole texture folder. You can just create a new empty texture.white folder and then copy the thumbnail picture and the texture.cfg file into the texture.white folder. This will save disk space but is a bit more fiddly to do.
April 21, 201016 yr Author OK, I've just finished fixing every default plane that had this problem! Took a little while but well worth the effort. The only default plane that didn't need to be fixed was the P51.Thanks again.
Create an account or sign in to comment