July 21, 201015 yr Hi!I was wondering, there seems to be 4 different lights in the halo.bmp file, can anybody tell me what lights they each represent. Is there something special you should be aware of when editing this file, i seem to get some strange "borealis" phenomenon around some lights (just from certain angles), even if i just put in a perfectly round circle?/Bjorn
July 27, 201015 yr Commercial Member Hi, I was wondering, there seems to be 4 different lights in the halo.bmp file, can anybody tell me what lights they each represent. Is there something special you should be aware of when editing this file, i seem to get some strange "borealis" phenomenon around some lights (just from certain angles), even if i just put in a perfectly round circle?I also do not know what each of the 4 lights are used for. When editing the file it is most important to make sure the centre of the lights does not move. Did you also check if you saved it in the same texture format after editing? Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
July 28, 201015 yr Author Efter a little bit of trial and error, i want to think that the top left is nav/landning lights of aircrafts and the bottom left is the rwy-lights, but i can be wrong. The other two, who knows :-)It seem that i damaged the alpha channel in some way when working with the file in photoshop, and that resultet in the strange square halos around the lights. I fixed that by simply replace the alpha with the DXTbmp option "create alpha template"./Bjorn
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