September 27, 201015 yr Does anyone know how to make the Nose Wheel Steering better as it is like turning an Oil Tanker.ThanksMark
September 27, 201015 yr I would suggest you calibrate in FSUIPC, just to make sure you are getting full-travel from rudder. KJ
September 27, 201015 yr The 50N also uses the default 737 dynamics as well. There is an edit around I believe which should fix this.If not I'll post mine tonight. Clarke Kruger - CYEG
September 28, 201015 yr Author The 50N also uses the default 737 dynamics as well. There is an edit around I believe which should fix this.If not I'll post mine tonight.Geddy_2112,Thanks for the help look forward to the fix.CheersMark
September 28, 201015 yr Seems like I forgot I have mine merged with the Wilco 737 series.I'll send the main wheel contact lines just so you can try them, Sorry I got a little busy last night. Will get them tonight for sure. Clarke Kruger - CYEG
September 29, 201015 yr 733[contact_points]point.0=1.0, 36.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 55.0, 0.44, 3.8, 0.6, 8.0, 8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 3.0, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 3.0, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00734[contact_points]point.0=1.0, 41.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 75.0, 0.44, 3.8, 0.6, 8.0 ,8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 2.5, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 2.5, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00735[contact_points]point.0=1.0, 30.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 55.0, 0.44, 3.8, 0.6, 8.0, 8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 3.0, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 3.0, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00 //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) Clarke Kruger - CYEG
September 29, 201015 yr Author 733[contact_points]point.0=1.0, 36.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 55.0, 0.44, 3.8, 0.6, 8.0, 8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 3.0, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 3.0, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00734[contact_points]point.0=1.0, 41.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 75.0, 0.44, 3.8, 0.6, 8.0 ,8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 2.5, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 2.5, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00735[contact_points]point.0=1.0, 30.0, 0.00, -7.87, 2574.8, 0.0, 1.12, 55.0, 0.44, 3.8, 0.6, 8.0, 8.00, 0.00, 0.00, 0.00point.1=1.0, -5.00, -8.4, -8.40, 3574.8, 1.0, 1.76, 0.00, 0.50, 3.0, 0.6 , 7.0, 7.00, 2.00, 0.00, 0.00point.2=1.0, -5.00, 8.4, -8.40, 3574.8, 2.0, 1.76, 0.00, 0.50, 3.0, 0.6, 7.0, 7.00, 3.00, 0.00, 0.00 //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS)Cheers I now have a beter turning ratio.Thanks AgainMark
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