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2 questions about PSS airbuses

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1. Has anyone figured out how to get the landing lights to stay on even when the gear is retracted? The way it is now, whenever the gear go up the landing lights go off, and the light effect is embedded in the model, so I can't fix it in the aircraft.cfg. All I'm realy looking for is for the light map to stay on the fuselage, showing the light reflection, instead of disappearing when the gear is raised. This happens regardless of the model I'm using (i.e. project airbus/posky/pss/overland)2. I'm getting an annoying control surface flutter (visually, not actually interms of flight dynamics) when watching a replay of the aircraft with FSRecorder. Come to think of it, I haven't actually checked if it's happening when I'm actually flying the flight. But what happens is when the the control surfaces move, the 3d models of the control surfaces rapidly vibrate or "flutter" back and forth, and don't smoothly go from one position to another, and is especially prominent in situations like rotation and final approach, and happens both with the elevators and the ailerons. The plane itself flies fine without a problem, but the visuals of the control surfaces are messed up. Any ideas on how to fix this? This doesn't happen with other examples- like merging the PSS 777 with the posky model. The control animations there work just fine. And it's not a problem with the overland models that I'm using- a while earlier I was using the project airbus models and got the same fluttering problem.This is with all versions of the PSS airbus (A32X, A330, A340)any ideas?thanks

Hello,For your first problem (lights) it's no fix as it's in the model.

. I'm getting an annoying control surface flutter (visually, not actually interms of flight dynamics) when watching a replay of the aircraft with FSRecorder. Come to think of it,
I remember read on FSrecorder forum that some models can give problems cause how the animations are coded ......Regards.bye.gifGus.

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