September 20, 200322 yr Before I go through the trouble of uploading the textures, first tell me whether these pics look acceptable.... What I will tell you is it leaves no "hole" under the aircraft, at night you can't see a thing through the "deck", and fps isn't tanked. Interested? Here's shots from above and below the deck:http://forums.avsim.net/user_files/38038.jpghttp://forums.avsim.net/user_files/38039.jpg
September 20, 200322 yr I would love to hear how you accomplished this. I would like to also know what the clouds look like after you did this with a scattered or broken layer. Pictures look good. I would be willing to give it a go.
September 20, 200322 yr A simple rundown....Cirrus clouds in FS9 are actually 2-d clouds. They consist of two parts--a texture and an alpha channel that controls transparency. I took the cumulus overcast (for a more realistic effect) and cleared the alpha channel to white (fully opaque), and saved it into the cirrus overcast textures. Then I fired up FS2004 and set up a overcast cirrus layer 2 ft. thick. That's right--2 feet.On top of that I layed some stratus, in this shot 7/8ths coverage. Because the cirrus layer is so thin, the stratus "bleeds" through the cirrus, giving it a better appearance from above and below. The whole effect is fairly natural--but there's one drawback...Every few miles, there's an obvious "seam" in the cirrus layer. I suspect this has something to do with why overcast wasn't truly implemented in FS9. But using the cirrus/stratus combo I describe above, you quickly forget about the seam. The same can be done with cumulus, but cumulus does hit fps a bit more on slower systems.Anyone with DXTBMP and about ten minutes can do what I did. Basically, I took the cumulus overcast, cleared the alpha to white, and renamed it as cirrus_overcast, cirrus_overcast1, cirrus_overcast2, and cirrus_overcast3. Broken cirrus isn't bothered by the change... -John
September 20, 200322 yr Here's one last shot from the pilot's view--trying to find a break in the clouds, over very rugged country :)http://forums.avsim.net/user_files/38063.jpg
September 20, 200322 yr I did this, only I used the cumulus_overcast_above.bmp and just renaming instead of modifying the cumulus_overcast.bmp.Kurt M
September 20, 200322 yr Only problem with that, is the overcast layer still takes on a translucent appearance, especially around the edges or at night. Modifying the alpha channel allows for a solid deck. Since I posted the thread, I actually found it a bit better to place the cirrus "deck" above the layer of cumulus or stratus which you wish to take on a "solid" look. Some shots of the final result are in the screenshots forum. To set up the shots, I set up a cumulus layer (full coverage) from 3500 to 3999 ft, and a modified cirrus overcast layer from 4000-4001 ft. It's about as good as it can get....and the deck is solid...-JohnEdit: One item to note--using the cumulus_overcast_above with a white alpha channel does look better than the cumulus_overcast when copied into the cirrus_overcast* textures
September 20, 200322 yr Moderator John,I too have been suffering from not being able to fly under/over overcast sky's in FS2004. Did you have a chance to test those textures with real weather (either FSMeteo, Wxre or FS2004 weather)in a region that actually reported overcast or broken?Cheers,Petehttp://members.aol.com/pzsoulman/myhomepage/logo.gifAthlonXP2000,AbitKX7-333(latest4in1),512MB/2700SDRAM,WinXP,DirectX8.1,Geforce3TI200(128MB)(Det.30.82),SBlive(WDM5.1.2601.0) I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
September 21, 200322 yr Sorry it took me so long to get back to the thread...I'm afraid the textures wouldn't work with real weather, unless you go in and manually add the 2 ft cirrus layer wherever the overcast layer is supposed to be. That'd be pretty hard with real weather, as you know how different weather can be on a long cross country trip.The cirrus suggestion is a fudge--pretty much a last ditch thought for those who are unhappy with the way overcast/ILS approaches are recreated in FS9. Even on the fastest systems, with all cloud settings maxed, this is the only way I know of to create a truly "solid" deck.Now if someone involved with one of the third party real weather programs saw my thread, they may be able to incorporate my tweak by automatically tacking on a thin overcast cirrus layer to any layer defined in the download data as "overcast".-John
September 23, 200322 yr Just bumping the thread for anyone who may have missed it since it was posted over the weekend....-John
September 23, 200322 yr >I'm afraid the textures wouldn't work with real weather,>unless you go in and manually add the 2 ft cirrus layer>wherever the overcast layer is supposed to be. That'd be>pretty hard with real weather, as you know how different>weather can be on a long cross country trip.>-JohnHi John,But at least it could be made to work with third party weather generators, including utilies that will generate the new weather themes.
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