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FSM no longer finds dupe textures?

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I am in the middle of rebuilding FS9 and I decided to put it on a bigger drive and also to put all addon scenery on a seperate, empty drive. Since doing this, however, Flightsim Manager (FSM) refuses to find duplicate texture files like it used to. Some of my addon scenery have obvious duplicates of textures which I already have in my Static Objects Library. The S.O.L. folder contains all the Runway12 and EZscenery stuff in one location. I have tried all sorts of directory changes...moving SOL folder back to the FS9/Addon Scenery folder, putting it's scenery and textures in the main FS9/scenery and FS9/texture folder and on and on...with no luck. FSM worked perfectly before but now will not find any of these duplicate textures. The dupes are a known cause of lock-ups on my system, maybe not on yours. If I delete all the duplicates manually, from the individual addon scenery's Texture folder, it still looks fine, but this is an extremely intensive project considering how many addon scenery makers give us sceneries with textures we already have installed? I don't understand why the single most important tool in FSM (to me), the duplicate texture finder and renamer, has stopped working. All of these dupes reside on my addon scenery HDD and are not "spread all over"...none live in my main FS9/Texture folder. Does anyone understand why FSM has ceased to perform this very important function with my current set-up?Thanks!

Victor Buck

  • Author
I am in the middle of rebuilding FS9 and I decided to put it on a bigger drive and also to put all addon scenery on a seperate, empty drive. Since doing this, however, Flightsim Manager (FSM) refuses to find duplicate texture files like it used to. Some of my addon scenery have obvious duplicates of textures which I already have in my Static Objects Library. The S.O.L. folder contains all the Runway12 and EZscenery stuff in one location. I have tried all sorts of directory changes...moving SOL folder back to the FS9/Addon Scenery folder, putting it's scenery and textures in the main FS9/scenery and FS9/texture folder and on and on...with no luck. FSM worked perfectly before but now will not find any of these duplicate textures. The dupes are a known cause of lock-ups on my system, maybe not on yours. If I delete all the duplicates manually, from the individual addon scenery's Texture folder, it still looks fine, but this is an extremely intensive project considering how many addon scenery makers give us sceneries with textures we already have installed? I don't understand why the single most important tool in FSM (to me), the duplicate texture finder and renamer, has stopped working. All of these dupes reside on my addon scenery HDD and are not "spread all over"...none live in my main FS9/Texture folder. Does anyone understand why FSM has ceased to perform this very important function with my current set-up? Thanks!
If not, can anyone suggest a program which will ACURATELY find dupes and give me the choice of which to rename (and delete later)? Preferably a proggy which gives me the choice to rename, or delete (last choice), textures from folders of my choice. For example...if it finds dupes in several addon scenery folders...and my Static Objects Library folder...I would choose to leave ALL textures in SOL and rename or delete the others. S-I-G-H...I'm going to miss FSM if I can't make it work with this set-up.

Victor Buck

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