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Brian_Gladden

Freeware Decathlon - WOW!!!

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I just downloaded the Long Island Classics Super Decathlon and I am in awe of this aircraft! The flight characteristics are like none I've ever felt before in FS, such as the feel of the occasional unrecoverable spin when the flight envelope is pushed to its limits!I think this aircraft presents a taste of the potential of FS2004, and I'm excited!Gotta get back to flying this fantastic aircraft...James

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And knowing that the Scout is also being made by these guys and a update of the Aereonca made earlier is going to make me happy.But although a great flightmodel IMHO (....I mean this is the second aircraft (next to realair C172) which actually let it's climb properly control by throttle and AOA by it's flippers) it's VC is deaf and dumb. Why on earth make a good airplane with dummy knobs and buttons?Please guys correct this and this will be the best freeware GA plane ever produced :)Rob "Holland&Holland" de Vries http://www.emotipad.com/emoticons/Flying.gif"To go up, pull the stick back. To go down, pull the stick back harder"

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Thanks for reminding me to get that one :)I really like that aircraft. Reminds me of Flight Unlimited 1 ;)

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I haven't installed this one yet but if you are refering to things like 3D switches that can be moved in the VC with the mouse (like the Default airplanes) That is not possible yet for either GMax or FSDS 2 since the new FS 2004 aircraft SDK has not been released. This is needed to properly tag the parts to respond to the mouse. So please remember that just because something looks like it should move and it doesn't means we designers do not have the proper tools yet.Brian

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Thanks Brain,For enlighting me on this subject, but I don't get it or I'm easier satisfied on this subject....I have e.g. the Carenado Cessna Centurion installed. When you look at the pictures here you'll see 'flat' controls in the VC (ie part of the radio and transponder). These are clickable and thus usable in VC mode and mostly seen from an angle that it doesn't look annoyingly flat. Moreover, but correct if I'm wrong, you can use i.e manipulate with a mouse the throttle, mixture controls which are 3d modelled. What's the difference in this case. Does Carenado have some secret knowledge or does Carenado have a inside source with MS ...;) Just kiddin' ofcourse but for the time being I'll be more than satisfied if buttons are flat but clickable....http://forums.simflight.com/files/3_848.jpgThe Decathalonhttp://forums.simflight.com/files/2_369.jpgThe Cessna 210 VChttp://forums.simflight.com/files/1_170.jpgThe Cessna 210 VC detailRob "Holland&Holland" de Vries http://www.emotipad.com/emoticons/Flying.gif"To go up, pull the stick back. To go down, pull the stick back harder"

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there are some parts that can be tagged to move. Throttle's mixtures etc. however they do not as far as I know react to the mouse itself. Also any gauge that has a click spot in the 2D panel will have one in the VC as well. this is hard coded into FS 2004. However I was refering to things like the default Caravan's "3D" switches that are clickable and actualy move in the cocpit, not just change a bitmap like the regular gauges do. once the SDk is out we then hopfully can tag 3D parts to act as switches that actualy work as a gauge as well as a clickable 3D partBrian

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