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Question about tileproxy and bing map

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Hi,Scuse me for english i speak french...I will do my best....I have a Question. I know the last version of Bing map (virtual earth) is 633. But when i go to bing map directly the map is better, more accurate and cover much more ground than tileproxy with bingmap. why?Thanks a lot Jeff

Scuse me for english i speak french... when i go to bing map directly the map is better, more accurate and cover much more ground than tileproxy with bingmap. why?
il n'est pas du tout... my French is much worse.The images could be different but TileProxy must convert the imagery into multi-level Bitmap (.bmp) format (perhaps with some amount of compression) and then FSX has to read those images and render them on the screen as a display. Some loss of detail is inevitable.The other important point: you only view ONE level when you look at images in a browser but FSX needs to render/display up to 10 different levels of resolution from very coarse at the far distance to very detailed below the aircraft. ONLY the closest imagery is the highest in the sim. It is like a pyramid cake with 10 layers stacked on top of each other - the top one is the most detailed but is very small, very short range. This is because of the way FSX generates scenery - in rings of decreasing detail around the aircraft. You have to 'fly' over all of it to make it all look sharp. Once you fly near any area and it gets the most detail that you have requested, the detail remains; it doesn't go away. TileProxy only makes what FSX needs, as it needs it. The more you fly around a region, the more high resolution scenery you will make. To paint a wall, you must spray or brush it all, not just the middle. Creating photoscenery is much the same process.J'espère que cela est bénéfique pour vousLoyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

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