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SHADERCACHE

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HiI remember reading someplace about changing a value when the shader folder is rebuilt. Can someone please explain the logic behind this. Also, I have rebuilt mine a couple times without adding an entry in the cfg, so what value would be used in that case?ThxE

Hi Eric,In the graphics section of the fsx.cfg you can have an entry SHADER_CACHE_VERSION=1. If you change the number to anything else it will rebuild the shader cache. You can change it from 1 to 2, and then back to 1 again later and it will rebuild. As long as the number is different from the last time it was rebuilt.The Shader folder is in Username\Appdata\local\microsoft\FSX\Shaders. The contents of this folder is what gets rebuilt.I have seen this folder get very large before, i think from rebuilding too many times, but im not sure. I would recommend making a note of how large the shaders folder is, then cutting it to a safe location and restart fsx and let it rebuild naturally. If you delete the shaders folder it will rebuild by itself without needing any fsx.cfg entries. I think this is a cleaner way of doing it, but make a backup first.David Ranieri. :smile:Edit: No value needed if youve already rebuilt it.

I did this now FSX wont start.Tried rebuilding fsx.cfg, no luck.

Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

Disregard, performing complete computer reformat for PMDG 737NG :(

Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

Hi Jim,Youve probably already started rebuilding, but i just wanted to know... did you delete the shaders folder or the contents within that folder. You should delete the 5 folders within the shaders folder. I should have been more specific. Anyway, a rebuild is always good. Looking forward to the 737 also. :( David.CAUTION: IF REBUILDING SHADER CACHE, DELETE THE FIVE FOLDER WITHIN THE SHADERS FOLDER, NOT THE SHADERS FOLDER ITSELF

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Ok I understand thank you! What is there to gain from rebuilding?thanks again

Ok I understand thank you! What is there to gain from rebuilding?
The shader cache (appdata\local\microsoft\fsx\shaders) is built using the information from the shadersHLSL folder, which is in the root fsx folder. If you make modifications to the contents of the shadersHLSL folder, then you need to force the shader cache to rebuild itself. Changing the shader_cache_version in the fsx.cfg is the common way of forcing the rebuild, but i prefer to delete the contents of the shaders folder as i have noticed it getting bigger over time with older version files.If you try any of the shader mods that are available, then youll have to rebuild the cache, otherwise if your just tidying up or it doesnt matter too much.David :(

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