April 18, 201115 yr hi all,Microsoft Flight Simulator X\Scenery\World\Texture\detail1.bmpas you can see before and after the installation of beta 8. you can see a big difference with the ground static effect with a HD detail1.bmpif i replaced with it with the original FSX file would the static effect go away?i had used the latest map version of vearth as posted in other threads.
April 19, 201115 yr hi all,Microsoft Flight Simulator X\Scenery\World\Texture\detail1.bmpas you can see before and after the installation of beta 8. you can see a big difference with the ground static effect with a HD detail1.bmpif i replaced with it with the original FSX file would the static effect go away?i had used the latest map version of vearth as posted in other threads.I am not aware that the detail1.bmp has any use with TileProxy. My impression is that it would add a little 'variety' to otherwise repetitive default scenery tiles - which are hidden by using TileProxy.The on-line imagery simply isn't as sharp in some places as it is in others. Best to look at the location using a browser before committing time and effort with TileProxy to areas that are poorly rendered.Version number has never made the least bit of difference in anything I ever saw. Using an older version number did NOT access the older images that have since been replaced. Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro
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