June 20, 201114 yr Hi all,When using FSET to make water transitions with a KML file it is working fine when I let the program compile the scenery right away.However sometimes there are color differences on the used service maps, due to different seasons. On land I change the bitmap colors and then let FSET compile the scenery. The ascenery looks fine. The issue is when doing this and there is a coastline.When using a modified bitmap ( same name and a new FSMask bitmap has been made ) then there is no transition.Is there a way being able to modify a bitmap and still have water transitions ?All suggestions are welcome.Screenshot 1 : with modified bitmapScreenshot 2 : directly compiled without any editing 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 21, 201114 yr ...On land I change the bitmap colors and then let FSET compile the scenery. The ascenery looks fine. The issue is when doing this and there is a coastline.When using a modified bitmap ( same name and a new FSMask bitmap has been made ) then there is no transition...I'm a bit confused. Are you just altering the scenery BMP or are you also altering the Blend and Water Mask BMP? Not sure why just altering the scenery BMP would cause an issue.Rich
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