June 29, 201114 yr I've had another crack a creating a l0xxxx.gtl editor, this time as a standalone program that allows you to change terrain textures by applying altitude based rule changes. Basically, it's a visual version of what FU3 does through the RULES.TXT file. You can use this with the default 13 textures or with my extended 26 textures.The Editor converts l0xxxx.gtl files and their corresponding l5xxxx.geo elevation files to 512x512 bitmaps and displays useful information when moving the mouse across the main display, i.e. Min Alt, Max Alt, Alt Range, Alt Index, Texture and so on. The Index value is an altitude range corresponding to the 64 colours used to create the elevation bitmap and is useful when specifying Min Alt and Max Alt values for rule changes.You can apply up to 8 rule changes at a time (just repeat until you get the desired results), either to the entire tile or to a subsection defined as X and Y co-ordinates. The Editor displays X-origin and Y-origin values within the tile as an aid to this.I'm not really expecting this to get much use - I did it to amuse myself as much as anything - but it's in the Avsim library if anybody wants to have a play.Jonathan S.
June 30, 201114 yr Oooohhhh nnnoooooooohhhhhhhhh....Another one to add to the list of things over which I really ought to get my ar** in gear:Finish off my cockpit rectsTry FU2 with FU3 scenery(Get FU2 to work first...)Extend the OTExtend SeattleBuild some Canadian airportsMake some more OT rulesDo some bleedin' flyin'Sip whisky in the sunGuess which I intend to do first, since Wales now has some sun. (We've been having no little difficulty believing those stories of drought in the SE of England). I made my first FU3 flight for about 8 weeks last night, Port Angeles to SeaTac. I'd almost forgotten how much I like FU3... Seriously though, thanks for that. It will surely speed up the trial-and-error method I was using.Regards,D
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