August 16, 201114 yr ... not just to delivering a fantastic simulation (certainly much more than simply a game) but also to providing a program which really takes into account the many weaknesses of FSX under various operating systems. A while ago I had strongly complained about MD11 not taking these into account at all (thus requiring the user to become half of a software engineer...), so now I owe a big *thanks* and *applause* to all developers and testers for getting it right this time. It certainly was worth the waiting. This is one simulation which can claim to live up to - if not excel - the standards once set by PS1 (744) many years ago. I just finished a round-trip LOWL-LGIR-LOWL with OE-LNQ, with no issues at all and very acceptable performance and frame rates, thanks to *******' instructions for fine-tuning FSX. Sigmar(PPL & ground instructor air law in a real life FTO) System specs: ASUS P7P55D, 8 GB RAM, nVidia GTX275 (with recent drivers --> important!), Saitek yoke, pedals and throttle quadrant; OS = Win7 64bit, FSX SP 1 and 2fsx.cfg: HIGHMEMFIX=1 applied, sound quality reduced to minimum; FSX scenery water effects reduced to 1.x (caused system hangs with MD11 on longer overwater flights) Some additional hints after working through PMDG's instructions for setting up FSX:On lower performing systems, texture_max_load = 4096 may cause problems. The default =1024 seems quite acceptable even in VC.Wide_view_aspect=true is only advisable for 16:9 screens. On 16:10 screens (such as mine), =false gives a better overall image, if zoomed properly.
Create an account or sign in to comment