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Hirgab

How can I "bring out the green" of textures with enb-bloom series?

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I really love how Shade makes my GEX Europe textures in the UK area very green, as they should be, as opposed to brown as is common in Southern Europe. But because Shade darkens my clouds and VC beyond acceptable levels, I have discontinued using it. I would love to get that same "green effect" using ENB, and was wondering as to which values in particular would I need to play with to get it. Thank you.

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