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Taildragger ground control

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Who can tell me what line in an aircraft.cfg I modify to give a taildragger more or less rudder/tailwheel turning effectiveness?Thanks...

Under Contact Points in the aircraft.cfg---steer angleIt's the 8th number out after point.x=... (you would actually count out starting with 0(zero), which is its "class", then 1(longitudinal position)etc., number 7 is Steer Angle. The FS9 default J3 Cub is below. point.0, point.1, and point.2 all =(equal) 1 which denotes wheels or its "class" (4's are floats). This example shows point.0= as the steer wheel at number 1 (-15.00 or aft of center) as the other two are equal and positive numbers (1.24 or forward of center), so the 60.0 is the steer angle of the tail wheel. Decrease the number for less steer angle, increase for greater steer angle. Usually somewhere around 45.0 to 60.0 is plenty. Hope that made sense and is helpful. //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type[contact_points]point.0=1, -15.00, 0.0, -1.05, 1200, 0, 0.238, 60.0, 0.300, 2.5, 0.20, 0.0, 0.0, 0.0, 0.0, 0.0point.1=1, 1.24, -4.0, -5.25, 1600, 1, 0.728, 0.0, 0.54, 2.5, 0.65, 0.0, 0.0, 2.0, 0.0, 0.0point.2=1, 1.24, 4.0, -5.25, 1600, 2, 0.728, 0.0, 0.54, 2.5, 0.65, 0.0, 0.0, 3.0, 0.0, 0.0point.3=2, -1.00, -17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0point.4=2, -1.00, 17.7, 1.80, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0point.5=2, -14.40, 0.0, 4.50, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0point.6=2, 5.40, 0.0, -2.20, 800, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0static_pitch = 15.0static_cg_height = 4.3

Brent,Thanks for the info. Worked perfectly!I had a Spitfire that needed a bit of tweaking to make the ground handling friendlier!Don

Dear Brent,I came across a post you replied to about the severe/abrupt winds aloft problem in FS2004 when using real world weather(in the PMDG forum I think). I want to say thank you for the tip/tweak as it seems to have helped me out a lot. Also, and I hope you don't mind, I included it in a guide I made called 'FS2004 and WinXP Optimization Guide" and gave you credit for the tweak.Cheers,Jim

Thankyou gentlemen...and you are welcome. Glad all worked out for the good. Jim, A tweak is a tweak is a tweak. I'm glad it helped you out. It's great you are willing to share your knowledge base, but... The tweak is not "my baby" so to speak. It's been floating around since FS2002, original author is unknown to me. At any rate, it's good to share the stuff we learn with no strings attached and our withheld judgements of those needing help. It's not just good flightsimming, it's being human.

:-smile12

The default key coding for differential brakes in FS2004 is time sensitive - the longer you hold the key the harder the brakes go on. With this knowledge it is possible to control taildraggers a little more easily without modifications to the .cfg file. `Tap, tap, tap` rather than press and hold. and then apply a little opposite brake to check the turn and get the tail wheel straight again. Allcott

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