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Shader mod 3.0 waterconstants editing

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Hi,Using Bojotes Shader Mod 3.0 has been fantastic and has taken much of that silver color out of the water at night but it is still there. I was wondering if there is anything that describes how to edit the waterconstants file and what each setting does. Specifically to reduce the brightness of night water to what it is supposed to be, almost pitch black. I also really desire to reduce the brightness of night everywhere while still retaining the brightness of the city lights. ENB causes FS to crash to often and besides that just darkened everything including the city lights.My night has an ultra unrealistic cartooney appearance especially close to the aircraft. It does not even look "lighted from the moon or stars" but just kind of colored that way. Hard to explain but in real like and flying at night any ground not containing artificial light is pitch black and with a full moon ever so minutely lit.Thanks

Marc Lynn

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