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Graphical anomalies with Radeon (X800XL)

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Hi everyone,It's been a while since I last flew with Flight Unlimited, but I remember that it was very enjoyable, and I'd like to give it another try.So I've installed FU3 on my 6-year-old PC (Athlon64, Radeon X800XL), running Windows XP SP3. The game works fine except that some areas of the terrain appear white under certain view points. See the attached screen shots. When the plane is moving, these areas become white and then quickly get back to normal, which leads to annoying flashes on the terrain. I guess that the graphical anomaly only occurs when the area is viewed from a certain angle.I've tried several versions of the graphics drivers, differents resolutions and graphical options, but no luck. I've even tried after a fresh install of Windows XP (SP2).Is this a known issue (with Radeon X8xx cards), and is there a fix?Thanks a lot for your help.Grégoire

Hi Grégoire,This graphic error is for all graphic card and systems, no change to get it away. It's an error inside the 3D computation of the visibility of a surface. The so called normal vector is inversed by special angles of view , so it is switched to see the back face and this has no color or is transparent. You can see such effects when you go inside a building or model too.So your card is ok and your XP system too, may be you can upgrade to XP SP3 but this will not change anything for FU3.I am running FU3 with XP SP3 and a NVIDIA 8600GT card. A last suggestion for the graphic problem : try DDFIX with a higher resolution of the screen, may be this can help, but less probable.Andrè

The white triangle occurs mostly in totally flat areas, so what you can do is making the elevation of the area not totally flat but up and down on each elevation point about +/- 2 ft.This is harmless for taxiing and the may be the texture will then look ok.

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Thanks for the explanations, André. I don't remember experiencing this problem with FU2, but it was a long time ago...I already tried DDFIX (1024x768), but it didn't seem to help much for these graphical artifacts.

How about the wild flickering shadows we get sometimes? These will go away once you switch the view for a second and then back.

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