January 5, 201214 yr Hi Can anyone help me with do this in sbuilder:I Also want to make like this choose the place that i want in sbuilderx and then make it to a bgl i will prefer to do this with Google earth if i can but if i cant is there any other way to do this. Thanks:D
January 5, 201214 yr You don't want to learn, despite being linked to tutorials. Now you want someone to do it for you? Please, this is not the "Scenery Request, because I don't want to learn" forum.
January 5, 201214 yr Author I think you did not understand me i need someone to give me a tutorial or site or à document just this :)
January 5, 201214 yr Author HiIm now trying to do blend mask. And i did it as tif in photoshop and saved it with the name xxxxxxxxxxxxxxxxxxx_B.Tif(xxxxx) Is the name of the file.And i changed the inf file to this:[source]Type = MultiSourceNumberOfSources = 2[source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "L15X39023X39033Y27453Y27463.BMP" Variation = All NullValue = 255,255,255 SamplingMethod = Gaussian ulyMap = 28.008951712551 ulxMap = 34.3597412109375 xDim = 2.14576721191406E-05 yDim = 1.89491150242973E-05[source2] Type = TIFF Layer = Imagery SourceDir = "." SourceFile = "L15X39023X39033Y27453Y27463_B.TIF" Variation = All NullValue = 255,255,255 SamplingMethod = Gaussian ulyMap = 28.008951712551 ulxMap = 34.3597412109375 xDim = 2.14576721191406E-05 yDim = 1.89491150242973E-05[Destination] DestDir = "." DestBaseFileName = "Photo01" DestFileType = BGL LOD = Auto UseSourceDimensions = 1 CompressionQuality = 85 ___________________________________________________But it still dont working if anyone can see the thing that i have done wrong please tell me.Thanks Kristian
January 5, 201214 yr [source]Type = MultiSourceNumberOfSources = 2[source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "L15X39023X39033Y27453Y27463.BMP" Variation = All NullValue = 255,255,255 SamplingMethod = Gaussian ulyMap = 28.008951712551 ulxMap = 34.3597412109375 xDim = 2.14576721191406E-05 yDim = 1.89491150242973E-05Channel_BlendMask = 2.0[source2] Type = TIFF Layer = Imagery SourceDir = "." SourceFile = "L15X39023X39033Y27453Y27463_B.TIF" Variation = All NullValue = 255,255,255 SamplingMethod = Gaussian ulyMap = 28.008951712551 ulxMap = 34.3597412109375 xDim = 2.14576721191406E-05 yDim = 1.89491150242973E-05[Destination] DestDir = "." DestBaseFileName = "Photo01" DestFileType = BGL LOD = Auto UseSourceDimensions = 1 CompressionQuality = 85___________________________________________________But it still dont working if anyone can see the thing that i have done wrong please tell me.Thanks KristianTry adding the bold line and see if that makes a difference.Also you have no night texture, so you might want to add one and change your variation Best, Michael KDFW
January 5, 201214 yr HiIm now trying to do blend mask. And i did it as tif in photoshop and saved it with the name xxxxxxxxxxxxxxxxxxx_B.Tif(xxxxx) Is the name of the file.Now you're getting there!Two things besides Mr. Carr's comments about the Channel_BlendMask line. First, a blendmask or watermask MUST be an 8-bit, grayscale Tiff file. Sometimes Photoshop doesn't always spit those out properly. I like to use IrfanView to do a quick and easy convert to the needed format.Second, if the blendmask is in the correct format (see above), all that is necessary is to copy it into the SBuilderX \Work folder, if that is where the original BMP file is located. SBuilderX will automatically look for a masking file, blend or water, when it goes to compile photo based scenery. It does look for the naming of the mask file to be the same file name with either an "_B" or "_W" added.
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