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Working to get best water at high alt's w/ Shader 3

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Hello,

 

I understand in Shader 3 for FSX tweaking the <fwavebumpuvscale> to lower numbers will give you a calmer sea. I am using REX sparkling and I love it for ocean and lower altitudes but for lakes and or high altitudes it is too, well, shall I say sparking and rough. Most other REX wave animations are causing ugly star reflections at night and I would like to stick with sparkling for other reasons as well. So I notice in the waterconstants.xml there are 3 of the same wavebumpuvscales under each of the 3 different altitudes all with different numbers. I fugured if anyone has done this, then do they all need to go down in number for calmer seas? I wonder why there are 3 each? Maybe 3 different wave patterns.

 

And then if anyone's played with specular boost or specular power how sensitive are these? I imagine this is for reflectivity. I could just go tweaking on my own but I figure if someone has some experience with these it might save some trial and error time.

 

Thanks

Marc Lynn

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