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Edit / Move taxiway signs

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Is there a way to move those taxiway signs away from the middle of a taxiway (even in the middle of a runway) and put them at least on the grass next to a taxiway ...?RegardsT

There are several ways to edit/move taxiways signs. One is to find the scenery file containing the airport of interest, decompile/disassemble the file, change the appropiate sign, recompile with BGLCOMP.exe.Another way is to exclude the offending sign with an exclude, then write a new sign with its data, compile.Download and install the following:bglx150.zipnewbglanalyze.zipcreatsign*.zipexcbuilderv2.zipFS2004SDKs - http://www.microsoft.com/games/flightsimulator/ , downloads, FS2004SDKW. Sieffert

Bill Sieffert

Thanx WI will try the above mentioned and see if I can get those signs out of the way.;-)RegardsT

I'll be interested to see how easy or difficult it is. I'm also annoyed at taxiway signs on the apron and would like to move them.

  • 2 weeks later...

Hi Folks...Need a little help here...I tried to use the SDK to do this and have been less than successful. And yes, I RTFM'd ...which made just a little more sense than a medical school anatomy book...I used BGLXML 1.5, by Alessandro G. Antonini to de-compile the bgl for the target airport. Found the offending sign and figured out what parameters I needed to change. Made the changes using WORD. Okay, four hours to this point. One sign...four hours...I then drag/dropped the xml on the bglcomp that was installed by the SDK. There's a brief flash but no product results.So I tried a manual execution. Opened a command prompt, navigated to the compiler and entered the code "k:>bglcomp.exe AP925190.xml" (without quotations). The compiler failed with the following message...Irrecoverable Compile ErrorIrrecoverable Parse Failurek:>Any ideas on what I'm doing wrong?? I'd offer more details but I don't even know what any of the really smart guru's here would need to know to diagnose thisBobL

As an addenda...I de-compiled again and turned around and immediately attempted to re-compile without making any edits and got the same results as follows:INTERNAL COMPILER ERROR C1003: Failed to create MSXML object!Parsing Document: AP925190.xmlERROR C2470: Unrecoverable error parsing XML!ERROR C2006: Parse failed (0x80004005)ERROR C2003: Failed to process file: AP925190.xmlHope this helps...BobL

I think what that tells you is the Decompiler isn't 100%. Have you tried using NewBGLAnalyzer to see if you get different results. As you may or may not know, decompiler/disassemblers are reverse engineering projects. Sometimes the decompile/disassemble doesn't resemble the original source 100%.Further, I don't recommend decompiling, modifying, recompiling, and replacing FS default scenery files for several reasons. First, it everyone got into the business of changing the default scenery files, the entire simulation would eventually become a mish-mash of files with one competing with the other. In other words, no standard to start from. Second, the adjustment of scenery, e.g., signs, etc. can be accomplished by adding smaller scenery files that exclude and replace the problem.I recommended decompiling the default scenery for the purpose of finding the problem, then making a new scenery file with only those items needed to correct the problem.If only one or two signs are the problem, then using small excludes for each sign will remove the sign. You would then use the same *.xml code with different LAT/LON to move the sign to its new location.If the entire airport has problems, you could use the data from the decompiled airport, make the changes necessary, but compile the file with a complelely different name, place in the Flight Simulator 9Addon SceneryScenery folder or a new folder you add under the Flight Simulator 9Scenery folder.W. Sieffert

Bill Sieffert

Hi and Thank you for the coaching. No, I haven't tried new BGLAnalyze but I did find a solution. One, silly me, I assumed that MSXML 4.0 would be packaged with XP Pro. Wrong... That helped the error message I posted above. I then started getting another one about drawDetail not recognized. Parse failed. I edited the bglcomp.xsd to include both drawSurface and drawDetail and I'm getting satisfactory result although it's tremendously time consuming.Sure wish there were a WYSIWYG for this...Since I don't upload, I hadn't considered the common configuration you brought up but I'm glad you did. I'll have to go un-do what I've done, TGF backups... In considering a file architecture to use for this, it occurred to me that most of the taxiway sign errors I'm finding are self-induced when I use AFCAD to correct other issues. So, sez I...doesn't it seem natural to make the taxiway sign corrections directly in the AFCAD bgl? I tried a couple and at first glance, it appears to work. What I can't seem to get a good test for is whether the taxiway sign code in the AFCAD generated bgl is discarded in a later AFCAD operation.So, here's my question...If I de-compile the AFCAD generated BGL, add the taxiway sign code from the default, make necessary lat/long/heading changes and then compile with BGLComp2, would that taxiway sign code remain imbedded in the AFCAD bgl through later AFCAD saves. It seems that AFCAD already has some type of included exclude feature (else the runway/taxiway/apron edits wouldn't work). But if I make an AFCAD edit after the taxiway signs are imbedded, would that taxiway sign code, survive the later AFCAD save?Thanks for your help.BobL

Answer to last question - No, everything that AFCAD doesn't see internally will be stripped out of your newly saved AFCAD file.W. Sieffert

Bill Sieffert

I thought that you might like to see the product of your kind tutoring. Thank you very muchBobL

I'll send my tutoring 'bill' today!!! :-lolW.(Bill) Sieffert

Bill Sieffert

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