September 10, 201213 yr I'm frustrated with myself for not being able to understand how to create a multi-windowed set of cameras. My "front" display client is a triple-head system with an AMD Radeon card. I've been running it in Eyefinity mode as a single display of about 5780 x 1080 with bezel correction. That works pretty well, though the graphics card struggles a bit to keep up when the graphics get complex, and it only works well if the three monitors are lined up in a straight line. I decided to try running the three displays independently with windowed views on each, allowing me to angle the two "outboard" displays back towards my other two displays (that are driven by independent systems). I'll note again that the triple-head display is a client -- the server system that runs the "flying" version of FSX only displays panels. I cannot for the life of me figure out how to create independent windowed views and arrange them on the three monitors of my "front" client. I have FSX and OpusFSX Client started on the client. I have the stock Cessna 172 aircraft loaded. The default virtual cockpit view is showing on the central monitor. I have the OpusFSX server running on my "flying" system. I select the "front" system, click on "Cameras", and then click on "Add New Camera". The documentation says I should be able to name the camera, but there isn't even a field to type in to do that. I manipulate the view a little bit (which seems to work), and then click "save all cameras". When I close the dialog the manipulation disappears on the client system and I find no way to get it back. When I click on 'Cameras' again the "Select Camera View" button is grayed out. Is there a step-by-step write-up somewhere on how to create panoramic views on a multi-display system? -M. In furtherance of the topic above, I should also say that I'm not sure I understand what a "view" is in the OpusFSX system. I've been assuming it was a grouped set of cameras, but I'm not positive about that, and clicking on "save view" on either the client or the server doesn't seem to do anything -- none of the "...view" buttons do anything on my installation.
September 10, 201213 yr Commercial Member Hi Mark A view is a single camera view. I do think you are best keeping the single main view on your client system. I would not recommend trying to separate it into three views on the one machine. Firstly, the tripple head arrangement results in the stored internal pixel sizes of any Windowed view being different from the actual physical size on the screen, so our Save and Restore utilities may not function as expected. Secondly, you will probably find FSX struggles even further when it has three views to take care of instead of the one, and finally you will be adding to your problems by having to align three views instead of using eyeinfinity to achieve your panoramic scenic display. There are numerous posts on the web concerning the problems of doing this. If you do wish to create and use Windowed views on any system, you will find instructions on how to create and handle them within our Live Camera document. Note, windowed views within FSX must be treated differently and they involve modification to the actual aircraft.cfg file. Hence to display a windowed view you must first select a different aircraft, then re-select your current aircraft. Windowed view also have do be undocked manually, using a tripple head system you would probably have to size and position them manually as well. Regards Stephen
September 10, 201213 yr Author Ah, OK -- thanks for the insight. I'm ordering a better graphics card to try to make the single main view display less laggy. The client system is already running a 3.4GHz quad-core I7 CPU so I can't do much better from that perspective. What is the difference between saving a camera and saving a view? When does a view need to be saved vs. saving a camera? -M.
September 10, 201213 yr Commercial Member There is no difference, every time you save a camera view all the camera views for the system you are editing are saved into a single CAM file and a separate file is used for each system. All the files are held within your c:\OpusFSX folder on your server, and the client CAM files are also copied onto the client systems (but only after editing and saving one of their camera views). I have used the word 'view' and phrase 'camera view' interchangeably, sorry for any confusion. Good luck with your quest. Regards Stephen
Create an account or sign in to comment