November 22, 201213 yr Hi, I am currently working on a free new weather engine for FSX. My intention is to depict the real weather (as reported in METAR) in a way that it also looks good and immersive. Thus, the reports are not taken for granted but enhanced, smoothed and modified according to a convincing visualization in FSX. Currently I am using simconnect to create (SimConnect_WeatherCreateStation) and inject (SimConnect_WeatherSetObservation) the weather into the sim. Although it works OK, you probably know what difficulties and unpleasent side-effects this technique have. Thats why I want to try out the weather-theme based injection like it is done with the latest commercial weather engines. The problem I have: I do not know how to read or even create the necessary *.WTB theme file... Does somebody know how to do it? I am aware of the FS2004 SDK to create these files, but I have nothing found about the actual *.WTB file format. Many thanks! Robert P.S. Some examples of the already working wx engine: Robert BuddeVisit FSXWX for a free and immersive weather engine!
November 24, 201213 yr Author Btw: I decided to release the working version with the 'old' injection method. More infos incl. discussion forum at http://www.plane-pics.de/fsxwx/ Regards Robert Robert BuddeVisit FSXWX for a free and immersive weather engine!
April 2, 201412 yr Hi Rob, Did you ever have any luck with the WTB file format? I need to decompile some WTB files back to XML if possible so I can get to the bottom of why my REX real time weather is sending my a2a C172 crazy above 1000ft in bad weather. I know that a a wtb file is basically a renamed blg file and I have tried using the BLG2XML decompiler on one of the stock FSX wtb files but it didn't recognise that file format. Does anyone know if a developer named 'Christian Stock' is still on the FSX dev scene? I know that some years ago he has some success with a weather theme decompiler and would like to get in touch with him. Cheers, Chris.
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