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ENBSeries Disables GPU Help

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Please excuse me if this is the wrong area to post this thread, but i checked out the topics and found that this is probably the most appropriate area to post my question I know im not suposed to post hardware related questions here, however this isnt much of a hardware related question, more so software related. But without further-ado;

 

I heard using ENBSeries d3d9.dll helps with FSX visual quality. However when i put the d3d9.DLL v1.0.0.1 W/ the ini folder inside my program files FSX directory, It disables my 540M relying on my intel-hd graphics instead. Now someone on one of those other FSX forums said something about using the "software" "ENBSERIES INJECTOR" instead of the "WRAPPER" will solve my problem. However after some sincere googling i was unable to find the "INJECTOR" version to download of enbseries. Any help will be appreciated. Thanks

-Mike Rineart

  • Author

Well I found the injector on this URL http://enbdev.com/en...ector_v0004.zip I configured the ini file according "Flight SImulator X", In this manner below.

 

But in the second line of the INI file i see there is "LibraryName=enbseries.dll"

I dont see an enbseries.dll file in my computer anywhere.

Also how do i know if the ENBInjector is functioning properly?

 

[LIBRARY]
LibraryName=enbseries.dll
[TARGETPROCESS]
ProcessName0=FSX.exe
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionblur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[iNPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=60
ChromePower=60
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[bLOOM]
BloomPowerDay=14
BloomFadeTime=1000
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=8
BloomPowerNight=35
BloomConstantNight=2 
BloomCurveNight=4
BloomScreenLevelNight=1
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=100
BloomAllowOversaturation=1
BloomMaxLimit=68
[sSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=15
BrighteningLevel=20
IlluminationLevel=20 
AdditiveIlluminationLevel=18
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0
[colorCORRECTION]
DarkeningAmountDay=35
ScreenLevelDay=40
ScreenLevelNight=20
DarkeningAmountNight=-11
GammaCurveDay=-3
GammaCurveNight=6
ColorSaturationDay=2
ColorSaturationNight=-2
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[sHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=40
ShadowScreenLevelDay=40
ShadowScreenLevelNight=30
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIonblur]
MotionblurQuality=1
MotionblurVelocity=0
MotionblurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10

-Mike Rineart

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