July 9, 201312 yr Hello, I am very interesting on converting my settings from ENB series to FXAA, I really want to make it look like it is with ENB, I prefer FXAA due to it's stability only. any help would be much appreciated! EDIT: I am only interesting in bloom and colorcorrection (night and day) settings: This file was origianlly set up by Nick Needham. I thought that almost all the settings were spot on with the exception of the night settings. I prefer my nights to be just a touch brighter and aslo with a little more bloom. For those of you who might be interested in his version you can find it here. http://www.simforums.com/forums/enb-bloom-mod-nicks-config-updated_topic32482.html Nick has provided a detailed summary on how it is used and also how to make any adjustments to suit the user. All I did was change a few settings. Thank You ---chik--- [PROXY] EnableProxyLibrary=0 InitProxyFunctions=0 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=0 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 UseMRTRendering=0 AdditionalConfigFile=enbseries2.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0 EnableDepthOfField=0 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=70 ChromePower=70 UseCurrentFrameReflection=1 ReflectionQuality=1 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=1 ReflectionDepthBias=0 UseLowResReflection=1 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [bLOOM] BloomPowerDay=8 BloomFadeTime=400 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=25 BloomCurveDay=0 BloomPowerNight=10 BloomConstantNight=0 BloomCurveNight=-2 BloomScreenLevelNight=10 BloomAdaptationScreenLevel=24 BloomAdaptationMultiplier=100 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=1 DarkeningLevel=15 BrighteningLevel=20 IlluminationLevel=20 AdditiveIlluminationLevel=25 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=0 UseForAlphaBlend=0 [colorCORRECTION] DarkeningAmountDay=20 ScreenLevelDay=60 ScreenLevelNight=1 DarkeningAmountNight=35 GammaCurveDay=-3 GammaCurveNight=-3 ColorSaturationDay=1 ColorSaturationNight=1 UsePaletteTexture=0 [WATER] UseWaterDeep=0 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=40 ShadowScreenLevelDay=40 ShadowScreenLevelNight=30 ShadowQuality=1 UseShadowFilter=0 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=0 MotionBlurRotation=0 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=100 DOFBlurinessRange=2 Daniel choen
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