September 20, 201312 yr For my weather engine I use FSMetar. In the last couple of days I thought to have a look at FsRealWx. On the face of it, it seemed ok but it did nasty things to the sim. It would appear that if you have a "modified" sim1.dll for example to stop a/c skating all over the ground then it's prone to corruption by FsRealWx. First time it crashed the sim completely when trying to load weather and the second time it corrupted the way scenery is displayed. Mountains appeared as simple grey shapes. So, I decided to return to FSMetar. I like it because it's simple and displays the weather as is (i.e realistic! - If I want something special It's easy enough to set it up with the sim's own engine). But then I had a new problem - the panel flickering - when the weather is loading. There is a fix for this - but - !! You can turn off render to texture. I did that and it crashed the sim because you need it on if you have DXT clouds. Reloading the sim will take it only to 77% whereupon it freezes. I turned render to texture back on via the fs9.cfg file plus copying over a fresh copy of sim1.dll and weather.dll This is an example of a programme that hasn't been tested properly and also it wants too much of the fs9 pie for itself with fingers in the wrong places (uneccessarily from my point of view) thus causing trouble in unexpected areas. turning off render to texture will resolve flickering panels but "only" if you have super max res 32bit clouds and a high end video card. A couple of tips for FSMetar users:- go into the languages directory and open English.lng in notepad Find ; General Strings Change line 00075 to Not Connected to Sim and lines 00083 and 00093 to Elevation Don't forget to save as English.lng and not English.txt Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
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